Gameworld & Content



  • Added AB Harassers and AB Aggressors to existing AB Vandal spawn groups;
  • Fixed description of Air Guard;
  • Renamed 2nd seat of anti-ground gliders from Gunner to Bomber;
  • C06: Updated spawn groups;
  • C09: Fixed some clipping actors;


Balancing

General

  • Ionic Shotgun Pistol: Stamina Use 30 -> 50;
  • Ionic Shotgun Pistol: Frequency slowed slightly;
  • Ionic Shotgun Pistol: Damage tweaked to compensate for frequency change;
  • Rapture: Damage +11%
  • Rapture: Increased AoE radius;
  • Rapture: Increased accuracy;
  • Claws: Damage +20%
  • Xbow Pistol: Damage +10%
  • SWAT Pistol: Damage -5%
  • Assault Rifles (Pain Easer): Damage +6%
  • Ronin: Damage +7%
  • Energy Halo: Damage -10%
  • Fire Beam: Damage +8%
  • Flame Avalanche: Damage +10%
  • Frozen Ball Blast: Damage +10%
  • Poison Barrel: Damage +7%


Vehicles

  • All Glider: Removed Anti-Vehicle & Anti-Air armour;
  • Pathfinder Glider: Reduced HP ~1%
  • Observer Glider: Reduced HP ~2%
  • Air Guard Glider: Reduced HP ~10%
  • Stinger Glider: Reduced HP ~2%
  • Buzzard Glider: Reduced HP ~25%
  • Condor Glider: Reduced HP ~35%
  • Buzzard Glider: Speed reduced ~25%
  • Condor Glider: Speed reduced ~25%
  • VHC Bomb: Damage reduced ~22%;
  • VHC Bomb: Frequency slowed from 3 -> 5 seconds;
  • Requirement changes on many gunner seats
    • 20mm 61, 79 to 60, 80
    • 30mm 75, 85 to 65, 80
    • 7.62mm 76, 81 to 85, 90
    • Bombs 86, 98 to 80, 100
    • Gatlin 82, 84 to 80, 100
    • Grenade 84 to 75
    • Laser 90 to 95
    • Raygun 96 to 95
    • Rocket 24, 68, 88, 92 to 60, 70, 85, 90



Technical & Client Updates



  • Reverted the last TempEffect fix;



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