Wastelands Update: Phase 1

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  1. #1

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    Thanks for taking the time to test and provide feedback, I really appriciate it.

    Glad you like the mob HP, damage still needs to be finalised but I'll bare the ones in mind that you have covered when I do that.

    Did you check Viarosso sewers as they are the Very Easy missions, or did you mean Easy targets that are a lower rank but still classes as Easy?

    I found that the spiders in PP hit like a truck but don't always attack - will likely increase their frequency of attack. Mutants in PP have moved to the mainsewers under PP now.

    The vision for the wastelands is to offer a more progressive and intuitive experience so the further you move from a start city the more predictably dangerous it is. Also offering an alternative to farming a dungeons as a more even spread of enemy ranks being distributed and these Pathfinder Settlements are the beginning of that. This patch will most likely only include those but there is room to expand other areas of the map new small bottle stories to make the world feel more alive.

    One that comes to mind is A10 and the criminals vs mutants fight there around the building and some narrative around that - this is still just an idea though.
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  2. #2

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    ah no. i haven t checked out the sewers in viarosso. i assumed that they d be the same as in plaza. good to know.
    spiders in pp sewer maybe also miss a lot. maybe they do a lot of dmg i don t know. wasn t there for too long. but i think the dogs there at least do less dmg than in the easy sewers. just did an aggi mission in pp. the spiders in that one oz sewr close to the gr seem to be okay. i just meant back then when i started nc the pp sewer with the mutants in the green light were bit scary back then. was for me the coolest zone in nc.

    so i shouldn t expect any changes in mobs droptable for the wastelands etc. just some more mission.

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