1. #1

    Default Weapon Rebalance 2020 (Part 4 - Further changes based on update expansion)

    Weapon Rebalance 2020 (Part 4 - Further changes based on update expansion)



    Damage:
    • Weapon damage is now tied to the weapon type it belongs too & it’s TL. The below chart shows the difference between weapon types as you move up to higher TL weapons.
      https://imgur.com/FiTZ9Jr
    • AoE weapons have been buffed in line with their weapon type & TL too, however with a lower multiplier so direct dmg to an enemy will always be more effective.
      https://imgur.com/6yETQZ6 - axis scales are not the same so any comparison between individual charts will not be useful
    • Damage types on ammo altered to be more similar in breakdown. Weighing more into the secondary dmg type to increase the importance of resist balancing. Some weapons also have the ability to switch the primary and secondary.
      https://imgur.com/5JuPpxg



    Damage & Characteristics Details:
    Each weapon type has been rebalanced to share mostly similar characteristics (weapon range, stamina drain, reticle close speed, reticle starting size, recoil). The effect being that each weapon type “feels” similar and the choice of which weapon type to choice has more meaning.


    The following charts show the increase / decrease for each weapon (lower TL versions are filtered from this based on TL) for various weapon stats.
    https://imgur.com/LPlZBGi

    The following charts show the increase in PSI cost of APU modules, based on the damage they output per cast
    https://imgur.com/OIp3M7T



    Happy testing!
    Last edited by Virtus; 19-09-20 at 00:07.
    Virtus
    Balance
    Neocron Support Team
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