1. #1

    Default Power Armour Rebalance 2020 (Live on PTS)

    Power Armour Rebalance:

    Goal:

    • Buff PAs which are currently underperforming and allow for more varied builds
    • One of several steps towards classes have identities (e.g. glass cannon, hit and run, etc)
    • Balance all PAs against each other so future changes, once resists calculations are reviewed, are simpler to adapt
    • Weights of most PAs changed to be consistent between all versions


    Spy:

    Moving towards a more glass cannon / hit and run playstyle. Resists lowered slightly but more DEX skill points gained to allow flexibility in pushing damage, speed or utility higher.
    • Resists reduced by average of 10%, excluding Holo Vest which gained a 41% increase
    • Combat skill bonus increased by average of 15%
    • TC added to all Spy PAs to allow for easier high combat builds VS a PE
    • Combat malus removed
    • Slight change in distribution of resists on armour.
    o Silver
    Resist distribution changed: PRC 18%, FRC 18%, ENR 16%, Xray 48% -> PRC 20%, FRC 20%, ENR 25%, Xray 35%
    o WoC
    Resist distribution changed: PRC 26%, FRC 26%, ENR 14%, Xray 34% -> PRC 25%, FRC 25%, ENR 25%, Xray 25%
    o Regant
    Remains PRC 20%, FIR 40%, PSN 40%
    Endurance malus switched to bonus
    o Holo
    FRC 23%, ENR 35%, Xray 43% -> FRC 20%, ENR 40%, Xray 40%
    No combat skill given but 90 points of ‘secondary subskills’


    PE:

    Moving toward a "Jack of all trades, master of none". Has lots of utility and viable options available.
    • Resists increased by an average of 5%
    • Reduced the amount of DEX combat skills but increased the amount of STR combat skills
    • Combat malus removed

    Dexterity PEs
    • Reduced amount of combat skill by average of 6%.
    • Buffed resist values slightly
    • Removed ATH malus from WoC and Camo Pas
    • Removed TC from Regant PA and END bonus replaces it
    • Slight change in distribution of resists on armour.
    • Silver:
    o Resist distribution changed: PRC 35%, FRC 35%, ENR 30% -> PRC 30%, FRC 30%, ENR 40%
    • Regant
    o Resist distribution changed: PRC 21%, FIR 30%, PSN 49% -> PRC 22%, FIR 35%, PSN 45%
    o Endurance malus switched to bonus
    • Camo
    o Remains PRC 20%, FIR 40%, PSN 40%

    Strength PEs:
    • Increased STR gain on regular PAs
    • Increased combat points given by average of 16%
    • Regular PAs now give MC as well as HC
    • Altered the regular PA to give slightly more piercing and force then energy
    • Regant PA no longer has HLT malus and gains END bonus

    Tank:

    Naturally resistant to damage whilst having moderate damaging ability.
    • Combat malus removed


    Dexterity Tanks
    • Resists reduced by an average of 5% to account for the increased damage potential of pistols & rifles

    Strength Tanks:
    • Resist values increased by average of 4% to account for slightly higher damage potential of weapons
    • Combat points increased by average of 10% (largely due to Camo PA buff)
    • Camo speed malus switched from ATH -> AGL
    • AGL malus raised very slightly


    Monk:

    APU moving towards a glass cannon who requires PPU support
    PPU remaining very difficult to kill and almost requiring the removal of their shields to do so

    • Resists reduced by average of 9%
    • Movement malus switched to ATH and increased slightly
    • Difference between APU & PPU set constant between all Pas (6 difference)




    Summary of changes:
    https://imgur.com/gallery/WVvZz0s
    Last edited by Virtus; 04-07-20 at 20:45.
    Virtus
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  2. #2
    former king of saturn
    Join Date
    February 2003
    Posts
    892

    Default

    When you say Combat malus removed - what does that mean?


    /edit: nevermind

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