1. #1

    Default Unbalanced Items

    I know this isn't the right thread for it, but would like to add here since Virtus says they are watching.

    Some implants need some loving as well.

    For example the DS is outclassed by even APU / PPU 1 chips..
    the most effective part of DS is the focusing +22, but will add in the 12 psi power just to show point value (even though you don't really put points in this). So you have 34 effective points. The PPU 1 chip gives 6 PPU, 5 Focusing, which is equal to 35 points. Level 1 outclasses the DS by 1 physical point (and by 13 effective points).

    Most of the hearts / non weapon based eyes are useless, and so on. (only viable hearts are strengthening 2, and filter 2.

    For eyes, the cyber eyes / smart cyber eyes and a couple others are outclassed pretty drastically. The eye spy (while being an interesting imp) doesn't really serve a purpose. What could make that viable, and make more people want to run the mission would be to allow it to work in hacknet. This would also help with balancing out hacknet software (the phoenix shield / heal being a downgrade to store).
    Last edited by Arzon; 05-04-19 at 14:18.

  2. #2

    Default

    Quote Originally Posted by Arzon View Post
    I know this isn't the right thread for it, but would like to add here since Virtus says they are watching.

    Some implants need some loving as well.

    For example the DS is outclassed by even APU / PPU 1 chips..
    the most effective part of DS is the focusing +22, but will add in the 12 psi power just to show point value (even though you don't really put points in this). So you have 34 effective points. The PPU 1 chip gives 6 PPU, 5 Focusing, which is equal to 35 points. Level 1 outclasses the DS by 1 physical point (and by 13 effective points).

    Most of the hearts / non weapon based eyes are useless, and so on. (only viable hearts are strengthening 2, and filter 2.

    For eyes, the cyber eyes / smart cyber eyes and a couple others are outclassed pretty drastically. The eye spy (while being an interesting imp) doesn't really serve a purpose. What could make that viable, and make more people want to run the mission would be to allow it to work in hacknet. This would also help with balancing out hacknet software (the phoenix shield / heal being a downgrade to store).

    On DS vs Def 1

    Two thoughts:

    1. Havenin X forte perfectly outbalances the DS atm. The ineffectiveness is a combination of Imp Setups, Drug values and focus requirements on Modules. This is a huge can of worms. I agree this needs some thought out changes, but consider it a sideshow atm.

    2. PPU/APU/FCS everything else is worthless atm. PSI Power, Resist Psi and Psi use (under intellect) need to affect performance in a meaningful way to become important stats (for example make PSI power additionally affect range and Psi Power additionally affect frequency).

    Hearts

    Cyber Heart should be an athletics booster (+6/+12)

    Experimental Heart should give Health to Endurance bonuses from 2:1 so +16 Health +8 Endurance on the V2

    Eyes

    Cyber CPU (Give Hackers some love, focus on Hacking Bonuses here, +25-30 and +5-10 T-C at highest level, make these usable in the Hacknet)

    Smart Cyper CPU (i actually like these, +13 Hacking vs +4 P-C or R-C? can be a resonable trade)

    iSpy (Outperformed by Smart Cyber GPU, a Int/Barter/Hack Bonus would make this be sought after.

    Brain Implants

    Targeting Computer (Give this a substantial WEP bonus? then maybe somebody will use it for some fringe build?)

    Neural Advancement (no idea what to do)

    Persistance Advancement (We need to have a discussion about what CON should do)

    PSI Resistance (We need to have a discussion about what PSR should do)

    Hacking accelerator (make these usable in the Hacknet)

    Regards

    Odi

  3. #3

    Default

    Additional suggestions

    ispy

    What we don't have atm is an eye for Barter/Const/Res

    give it +6/+6/+6 and it won't break the game, yet it will still be needed for a max bart/const/res setup.

    targeting computer

    + 50 Wep/ +25 T-C for the final one should make it competitive for some Builds.

    Neural Advancement

    Well we can go for substantial pure Int Bonus on these, like + 12 on the final one.

    Then it would at least benefit pure Barter Chars and might allow for some Crazy Nanite PE Builds.

    PSI Resistor

    PSR should NOT affect healing. Make PSR only Affect incoming damage spells, and switch the requirements from PSI to INT so PE's, Monks and Spies can use the Chip.

    Would open interesting anti Monk Builds, especially a Nanite PE might suddenly be a viable route.

    A full PSR PE will reach a value of around 100

    A full PSR Spy around 75

    The Final Chip should bring an additional damage reduction of 7.5 to 10 percent

    You could even give the Tank a strength based resistor chip.

    If every 10 Points in PSR give you one percent

    A full PSR Spy would have 7.5 percent base resistance upgradeable to 15 to 17.5 while a Full PSR PE woulf have 10% resistance Upgradeable to 17.5 to 20 percent.

    Hacking Accelerator

    + 25 Hacking + 15 T-C on the final one, usable in the Hacknet.

    These are all wild suggestiom just some Brainstorming.

    Regards Odi

  4. #4

    Default Unbalanced Items

    Hey runners,

    Please post your suggestions of items which need to be looked at in this thread to make tracking and collation of thoughts together - as well as keeping other threads on topic.

    These items could be ones which are too strong, too weak or simply don't fit thematically.

    A suggested format:

    Type of item:
    Name of item:
    Why it's unbalanced:

    As before I'll be keeping on eye on things and may chime in where I feel I've got something relevant to add.

    Thanks again!
    Virtus
    Balance
    Neocron Support Team
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  5. #5

    Default

    Type of Item: Brain Implant
    Name of Item: Dimension Splitter
    Why its unbalanced:


    Combination of current

    - Implants
    - Drugs
    - Modules (Focus requirements)

    as well as

    - Psi Power
    - resist Psi
    - Psi Use (under intellect)

    not playing a role in the game result in only APU/PPU and FCS beeing important stats right now.

    Suggestions:

    - The APU aiming h could be looked at, see other thread.

    - Psi Use (under intellect) could affect range, frequency or handling.

    - Psi Power could affect range, frequency or handling.

    - resist Psi could be changed (more Details under Implants.

    Type of Item: Heart Implant
    Name of Item: Cyber Heart
    Why its unbalanced:


    Cyber Heart does not fill a specific role / is outperformed by other Hearts.

    It could become an athletics booster (+6/+12)

    Type of Item: Heart Implant
    Name of Item: Advanced Heart
    Why its unbalanced:


    Does not fill a specific role / is outperformed by other Hearts.

    Experimental Heart could give Health to Endurance bonuses with the Ratio 2:1: +16 Health +8 Endurance on the V2.

    Type of Item: Eye Implant
    Name of Item: Cyber CPU
    Why its unbalanced:


    Does not fill a specific role / is outperformed by other Eyes.

    Give Hackers some love.

    Could provide +25-30 HCK and +5-10 T-C at highest level, making these eyes usable in the Hacknet would be very good.

    Type of Item: Eye Implant
    Name of Item: iSpy
    Why its unbalanced:


    Does not fill a specific role / is outperformed by other Eyes.

    What we don't have atm is an eye for Barter/Const/Res

    Could be given +6/+6/+6 and it wouldn't break the game, yet it will still be needed for a max bart/const/res setup.

    Type of Item: Brain Implant
    Name of Item: Targeting Computer
    Why its unbalanced:


    Does not fill a specific role / is outperformed by other Implants.

    Could provide a substantial WEP bonus.

    Then maybe somebody will find use for it in some, as of now unknown build.

    +50 Wep/ +25 T-C for the final one should make it a competitive choice.

    Type of Item: Brain Implant
    Name of Item: Neural Advancement
    why its unbalanced:


    Does not fill a specific role / is outperformed by other Implants.

    This could give a pure Int Bonus on, like +12 on the final one.

    Then it would at least benefit pure Barter Chars and might allow for some Crazy Nanite PE Builds, as well as beeing worth considering to bump Researching.

    Type of Item: Brain Implant
    Name of Item: Persistance Advancement
    why its unbalanced:


    Does not fill a specific role / is outperformed by other Implants.

    This chip could provide basic resistances (Force/Pierce).

    Type of Item: Brain Implant
    Name of Item: Advanced Movement Controller
    why its unbalanced:


    Does not fill a specific role / is outperformed by other Implants.

    Could be a Strength / Athletics chip with analog values to the Balance Advancer.

    Type of Item: Brain Implant
    Name of Item: Crahn Psi Defence Field
    why its unbalanced:


    PSR affecting healing makes this a useless stat.

    PSR could be made only to affect incoming damage spells, the requirements could be switched from PSI to INT so PE's, Monks and Spies could all use this resistance chip.

    Would open interesting anti Monk Builds, especially a Nanite PE might suddenly be a viable route.

    A full PSR PE will reach a value of around 100

    A full PSR Spy around 75

    The Final Chip could bring an additional damage reduction of 7.5 to 10 percent

    You could even give the Tank a strength based resistor chip.

    If every 10 Points in PSR would give you one percent.

    A full PSR Spy would have 7.5 percent base resistance upgradeable to 15 to 17.5 while a Full PSR PE would have 10% resistance Upgradeable to 17.5 to 20 percent.

    Type of Item: Brain Implant
    Name of Item: Psi Resistor
    why its unbalanced:


    See above, this could be the Tank PSR chip.

    Type of Item: Brain Implant
    Name of Item: Hacking Accelerator
    why its unbalanced:


    Does not fill a specific role / is outperformed by other Implants.

    Could provide +25-30 Hack / +5-10 T-C on the v3. Making these usable in the Hacknet would also be great

    These are wild suggestions and Brainstorming.

    Regards Odi

    Regarding Hacknet: If you allow Hacking Imps into the Hacknet, and maybe add a PA on top of it, it would not only give unused implants a dedicated role, it would also allow players to cap out the rare Attack software.

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