1. #31

  2. #32
    Xpertz William Antrim's Avatar
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    I think you should consider giving the Private Eye the antibuff. Even if its a reduced (slower) version which is more difficult to pull off than the APU version. If the cast time was the one negative (thus requiring the individual to stay still) then this would offset the fact that he/she can take a beating and survive easier than the APU. This would counter the hybrid effectively with 3/4 of the other classes and doesnt degenerate from the quality of pvp. This would be a psi antibuff btw, not nannites.

    I cant comment on nannites because i dont like them and have never liked using them.
    "dulce et decorum est pro patria mori"

  3. #33

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    Quote Originally Posted by Odimara Orca View Post
    Some possible solutions i collected in my mind so far:
    - Adjust Netcode
    - Adjust Rare Damage (for currently useless ones)
    - Adjust low TL weapon damage (slightly downwards)
    - Proliferate pure APU's/PPU's compared to Hybrids

    Effects:

    - More weapon variety
    - Hybrid health and damage lowered
    - Pure APU health, damage and utility higher
    - Pure PPU utility higher


    Regards

    Odi
    :thumbsup:
    Last edited by newbie642; 03-05-19 at 11:35.

  4. #34
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    Quote Originally Posted by onero S View Post
    No need to make things more complicated than they need to be. Simply making rares do more damage .
    They should remove rares, problem solved, stupid that players are forced to grind in a game centered around pvp, specilisation really runied the game for a lot of people long ago. You cannot compete in most cases without a rare weapon, woc caused more problems, the appeal of neocron diminished when players were then forced to kill the same mobs over and over again to obtain woc lvls to use weapons or armors that are a game changer in pvp. Player pvp skill is what should be admired and not their gear, but here we have these rares, with a poplation of about 15 at peak hours, obtaining rare weapons is boring, I don't know about anyone else but I don't play games as a second job, i play them to have fun, if its not fun i stop playing.

  5. #35
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    Quote Originally Posted by Odimara Orca View Post

    - Proliferate pure APU's/PPU's compared to Hybrids

    Effects:


    - Hybrid health and damage lowered

    Odi
    No, there should only be hybrids, self cast should be weaker, but casting on another player should be strong to give the monks a reason to turn up for a fight and to be sort after, but the monk should not be unkillable like old ppu monks, spliting the monks between apu or ppu is just bad in practise, it gives the apu ability to kill but no ability to defend it self which is rubbish, the ppu can only provide amazing defend but cannot kill, its rubbish, you would have to be mentally ill to have that kind of handcap, it does not make any sense even in a game. That also lead to the monkocron problem we use to have and probably still would have today if more people played, its lame... Also monks dex cap is silly, it should be way up there in my opinion about the same as a PE, its just a pistol/rifle its not like anyone could not learn to use them, I get the whole strength is lower thing but not the dex, especially people that can create fire or energy from thin air...

    These are just my opinions.

    I've hated the whole ppu/apu thing since day one.

    Each class should have its weaknesses, but such weaknesses should be minor and also avoided with the right setup, e.i. trading damage output or higher TL weapon access with more defense.

  6. #36
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    first hybrids were massively overpowered the solution was to nerf, never do that... They should have boosted other classes to match them, then boosted npc damage and hitpoints.

    specialisation kills games.

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