Will there be an aiming mechanic implemented with the PSI spell overhaul?
It would fix a lot of issues balance wise!
Regards and Thanks
Odi
Will there be an aiming mechanic implemented with the PSI spell overhaul?
It would fix a lot of issues balance wise!
Regards and Thanks
Odi
Apu spells are fine, it's other gun aiming that could use an overhaul if they're going to be making balance changes. Time to kill is somewhat too long in general and too many weapon misses, especially with burst weapons, plays a big role in that.
Edit: One could imagine beam weapons with Apu like aiming, ravager for instance. Never misses assuming you click when your reticule is over the enemy, but a more closed reticule is a higher charge. Then you could have higher potential damage but harder to aim burst weapons.
In general though, gun miss rate in real pvp is very high, and time to kill pretty long. Adjusting aiming is nice because it pretty much doesn't effect pve and because constant misses due to reticule is a pretty unfun mechanic.
Last edited by onero S; 30-03-19 at 18:54.
This is very much a different direction from what i'd like to see.
Don't you think it would be bad if handling would lose its worth as a weapon quality? I personally quite like the different Factors which play into effectiveness atm. And I would like aiming to stay as it is (although certain weapons behave more like meele than ranged weapons atm).
Handling would still matter, just less punishing to not have full reticule lock.
To clarify, most weapons would work as they currently do, except hit chance increased at all stages of reticule closure. The main difference is beam-type weapons would always hit, but do less damage if the reticule was only partially closed. In both cases handling still matters, but it would decrease time-to-kill and provide a more fps style experience.
Last edited by onero S; 31-03-19 at 05:43.
I think that there should be a better range aspect for spells. It would be nice to see APU spells that could work like sniper rifles.
20 percent? Not sure, have to be determined though testing.
As for Apu sniping modules... Eh, I think their range is in a good place right now. Let spys be the long range class, that's their niche. 175-250m range feels plenty for Apu. If anything I'd like to see a higher frequency line (perhaps the frost line could become this?).