Originally Posted by
Noldus
It's been stated that the damage calculation is simplified and changed such that for rifles only DEX mainskill and R-C subskill are factors in the calculation. No cap, but diminishing returns from additional skill points above a certain level. So basically you can just keep adding as many R-C points as possible.
Frequency is supposedly a static value in the current state, and not influenced by any skills at all.
All other calculations are supposedly unchanged, so I assume the old skill influence table is still valid for them.
Old skill influence:
Lowtech Rifle Combat
(Damage (100): Base 10 %, R-C 70 %, WEP 20 %) --Now based on DEX and R-C
Aim Speed (100): Base 20 %, R-C 40 %, WEP 40 %
Aim Precision (100): Base 20 %, R-C 40 %, WEP 40 %
(Frequency (100): Base 10 %, R-C 40 %, WEP 50 %) --Now a fixed value, not influenced by skills
Range (100): Base 10 %, R-C 20 %, WEP 70 %
Handling (100): Base 10 %, R-C 30 %, WEP 35 %, AGL 25 %
Hightech Rifle Combat
(Damage (100): Base 10 %, R-C 70 %, WEP 20 %) --Now based on DEX and R-C
Aim Speed (110): Base 30 %, R-C 40 %, T-C 20 %, WEP 20 %
Aim Precision (110): Base 30 %, R-C 40 %, T-C 20 %, WEP 20 %
(Frequency (100): Base 20 %, R-C 30 %, T-C 30 %, WEP 20 %) --Now a fixed value, not influenced by skills
Range (100): Base 20 %, R-C 20 %, T-C 30 %, WEP 30 %
Handling (110): Base 20 %, R-C 30 %, T-C 20 %, WEP 20 %, AGL 20 %
If this info is incorrect, please correct me.