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  1. #1

    Default Allow unlimited stacks/Remove Stacks of 3

    Title says it all.

    Remove the limit on stacks of 3 for Survival kits, Boosters, etc. Let us put all our Kits on 1 key, Boosters on another key, etc.
    The Melee Pusher

    Patiently waiting when I can use a Greatsaber in the wastes of Neocron

  2. #2
    Registered User
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    Not sure I agree with this.

    Having 3 kits per slot is part of a character's resource management. It's part of the challenge of the game.

    You can use more than 1 quick slot, at the expense of other items already - which again, is part of the challenge.

    On the other hand... being able to have 4 or 5 charges per kit would be a lot more convenient.

  3. #3
    Neocron > Neocron2 RuNmAN's Avatar
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    Keep stacksize, auto-refill from inventory (as long as kits, boosters,...are available) but with a global cooldown of ~10 seconds for similar items. QoL increased; "challenge" (dragging small icons around the screen) remains.

  4. #4
    Xpertz William Antrim's Avatar
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    Its not a challenge. Its fucking irritating. It is the same irritation of having to switch spells out because the dont last long (primes mostly). Every other game has a button where you can change stuff in the UI on the fly. I realise this game wont ever get to that sort of interface but these kinds of small changes absolutely go a long way towards helping it stay relevant.

    If the lore states that a quickbelt can take a healing serum/cocktail of medical substances and inject them into a runners bloodstream at the press of a button to regenerate flesh suffered under gunshot trauma then why the fuck does it only stop at 3 shots?

    It makes no sense why it hasnt ever been changed. I have made a thread similar to this previously and I am fully behind Bmurph on this one. It would help all classes out if you had the same deal for Psi boosters/stams/medkits. Have one slot for each set of consumables and people might actually use some other stuff, like hack tools, poke tools or whatever.

    Convenience is the key here, resource management is knowing WHEN to pop a medkit/stamina booster/psi booster midfight not when to refill your belt.
    "dulce et decorum est pro patria mori"

  5. #5

    Default

    Quote Originally Posted by William Antrim View Post
    Its not a challenge. Its fucking irritating. It is the same irritation of having to switch spells out because the dont last long (primes mostly). Every other game has a button where you can change stuff in the UI on the fly. I realise this game wont ever get to that sort of interface but these kinds of small changes absolutely go a long way towards helping it stay relevant.

    If the lore states that a quickbelt can take a healing serum/cocktail of medical substances and inject them into a runners bloodstream at the press of a button to regenerate flesh suffered under gunshot trauma then why the fuck does it only stop at 3 shots?

    It makes no sense why it hasnt ever been changed. I have made a thread similar to this previously and I am fully behind Bmurph on this one. It would help all classes out if you had the same deal for Psi boosters/stams/medkits. Have one slot for each set of consumables and people might actually use some other stuff, like hack tools, poke tools or whatever.

    Convenience is the key here, resource management is knowing WHEN to pop a medkit/stamina booster/psi booster midfight not when to refill your belt.
    Will pretty much said everything I need to say as for my reasoning why, and the last sentence accentuates what true resource/stat management is.

    Any time you have to stop, open your backpack, and drag stuff around during combat, there is an issue.
    The Melee Pusher

    Patiently waiting when I can use a Greatsaber in the wastes of Neocron

  6. #6
    Registered User Assimilator's Avatar
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    WTB modern day quality of life improvements.

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