1. #1

    Default Update- Neocron Issues since recent patches

    Update on Previous Post -Removed fixed issues.... Added new issues that have come to light. Old thread was closed so had to create a new one.

    Just want to highlight apparent Issues since implementation of Patch Level 217 on the Retail Server.
    -Runner positioning issues. Runners warping on screen. Stuttered movement/ Character desync’s.
    -Stealth animation not working consistently
    -Buffs and drugs stacks randomly falling off when zoning up from outpost underground where they are more than 4 runners in the sector
    -Meele Tank's showing as invisbile at times where you are only able to see their weapon, making it difficult to aim them consitenly
    -Damage irregularity with the “Kami drone family”
    -Drone positioning bug where you are unable to see an attacking drone, leaving you with no ability to avoid being damaged
    -Delayed damage registration… Runners dying 5 seconds+ after last burst with CS for example.
    -Use of alt key now forces runner to walk instead of sprint
    -Silent damage/no animation from COP/Storm bots- Inconsistent- Majority of times you are unable to see any animation
    -Resist’s not in line with armour values- PL 200
    -Synamptic impairment applied when trying to genrep without being ported to specified location on occasions

    The benefits you have brought to the game with those patch changes have been outweighed by the negatives’ highlighted above. It would make more sense to roll back to a more stable retail client until these are resolved as they are collectively outweighing any positive changes. If you disagree please state, the benefits that outweigh those issues’.

  2. #2

    Default

    Quote Originally Posted by bobhoskins View Post
    Update on Previous Post -Removed fixed issues.... Added new issues that have come to light. Old thread was closed so had to create a new one.

    Just want to highlight apparent Issues since implementation of Patch Level 217 on the Retail Server.
    -Runner positioning issues. Runners warping on screen. Stuttered movement/ Character desync’s.
    -Stealth animation not working consistently
    -Buffs and drugs stacks randomly falling off when zoning up from outpost underground where they are more than 4 runners in the sector
    -Meele Tank's showing as invisbile at times where you are only able to see their weapon, making it difficult to aim them consitenly
    -Damage irregularity with the “Kami drone family”
    -Drone positioning bug where you are unable to see an attacking drone, leaving you with no ability to avoid being damaged
    -Delayed damage registration… Runners dying 5 seconds+ after last burst with CS for example.
    -Use of alt key now forces runner to walk instead of sprint
    -Silent damage/no animation from COP/Storm bots- Inconsistent- Majority of times you are unable to see any animation
    -Resist’s not in line with armour values- PL 200
    -Synamptic impairment applied when trying to genrep without being ported to specified location on occasions

    The benefits you have brought to the game with those patch changes have been outweighed by the negatives’ highlighted above. It would make more sense to roll back to a more stable retail client until these are resolved as they are collectively outweighing any positive changes. If you disagree please state, the benefits that outweigh those issues’.
    - Invisible bug is not exclusive to Tanks; it is Melee in general.
    - Resists seem to be fine on with every setup for the exception of Spies; address as needed
    - Stealth seems to be working fine, still abused plenty
    - I've not noticed any issues with the delay of damage being taken, and I play with 170ish ping.

    Agree with the rest of your posts.
    The Melee Pusher

    Patiently waiting when I can use a Greatsaber in the wastes of Neocron

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