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Copbots
I personally think, them copbots do way to much damage...
The damage output is silly.. this is something that has needed to be changed for a long time.
Thoughts?
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I think they're too exploitable at the moment.
I'm assuming their purpose is protecting 'innocent' runners from random PKs - but if a PKer wants to get the kill, they just do it around the corner where they're safe. Others will instigate fights and try and kite players to Copbots to get an easy kill, which is pretty much up there with drawing a weapon behind a player to get the copbot to kill them.
A suggestion - lower their damage and health, or give them stun attacks (with lower damage) instead of out-right fatal attacks. If they spot a runner with a gun, they issue a warning. If they issue a fight, they go in to break it up. If they get damaged, or they don't drop the target with X seconds, they call in reinforcements.
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Bumping for Bifrost, following a discussion today.
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