Client / Server
  • Modifier added for selfinflicting AoE damage
  • 40 new modifiers added to make the global resistance behavior on a classes with all types of damages more customizable without patching


Balancing
This test patch is the 1st round of changes armour and implant for the next stage of balancing. The balance team would like players to test the implant and armour changes on the test server and provide any feedback and comments.

The testing that that balance team would like feedback and comments on:-

  • PvP testing while buffed for possible weapons being too weak or strong.
  • Please test with different damage types which may be too weak or strong.


Balance changes - armour

PE Power armour
  • Heavy Combat Power armour:
    - Strength requirement reduced by 10 for all levels
  • Pistol & Rifle Camo Power armour:
    - Athletics malus reduced to 11
  • Regant PM Power armour:
    - Added + 14 H-C subskill


Spy Power armour

  • Pistol and Rifle Power armour:
    - Endurance malus removed
    - Energy resists added (from +22 to +32)
  • Holo Vest:
    - Now gives +16 Endurance
    - Agility bonus reduced to +11
    - Energy resists reduced to +43


GenTank Power armour

  • Melee & Heavy Power armour:
    - Agility malus halved
    - Class requirements removed
  • Melee & Heavy Camo Power armour:
    - Athletics malus reduced to -7 for MC and -13 for HC
    - Fire resist raised to 60
  • WoC Melee and Heavy Power armour:
    - Athletics malus reduced to -11, -13 for HC; -6, -7 for MC


Monk Power armour
  • APU Power armour:
    - Athletics/Agility malus halved
    - PPU malus is now APU bonus -2
    - APU subskill requirements raised by 10
  • PPU Power armour:
    - Athletics/Agility malus halved
    - APU malus is now PPU bonus -2
    - PPU subskill requirements raised by 10


Underwear

  • Carbonsilk:
    - Fire resist malus reduced to -9, -11, -13
  • Fesilicon:
    - Athletics malus reduced to -6, -8, -10
  • Krokydolith:
    - Intelligence requirements reduced by 6 for all levels
    - Athletics malus reduced to -5, -7, -9
  • Ionic Nylon:
    - Intelligence requirements reduced by 11 for all levels
    - Piercing resists raised to +17, +22, +30


Body armour

  • Battle armour:
    - Strength requirements and TL reduced by 4 for all levels
    - Added fire resists from +14 to +23
  • Carbon armour:
    - Strength requirements and TL reduced by 6 for all levels
    - Poison resists doubled
    - Piercing and Force resists reduced by ~20%
  • Inquisition armour:
    - Strength requirements and TL reduced by 5 for all levels
  • Spirit and blessed Spirit armour:
    - Added fire resists from +12 to +17


Balance changes - Implants


Brain Implants
  • Special Forces CPU:
    - Dexterity requirement reduced by 5
  • Special SWAT CPU:
    - Dexterity requirement reduced by 5
  • Special Rigger CPU:
    - Dexterity requirement reduced by 5
  • MC5 Close Combat Projector:
    - Dexterity requirement reduced by 5
  • MC5 Distance Projector:
    - Dexterity requirement reduced by 5
  • MC5 Riggers Dream:
    - Dexterity requirement reduced by 5
  • MC5 Hercules CPU:
    - Strength requirement reduced by 15
    - M-C bonus raised to +15
  • MC5 Ballistic CPU:
    - Strength requirement reduced by 15
  • Marines CPU:
    - Strength bonus doubled
    - Added +12 M-C and +12 H-C
  • MOVEON CPU:
    - Transport, Health and Endurance bonus doubled
    - Added +12 Psi resist
  • Experimental Ballistic Chip:
    - Dexterity requirement reduced by 5 for all levels
    - Added +1, +2, +3 Dexterity bonus
  • Targeting Computer:
    - Added +1, +2, +3 Dexterity bonus
    - Melee malus removed
  • Balance Advancer:
    - Athletics malus removed
  • Advanced Movement Controller:
    - Consitution requirement reduced by 5 for all levels
    - Constitution and Endurance bonus doubled
    - Agility malus removed
    - Dexterity malus increased by 0.5; 1; 1.5
  • Vehicle Interface:
    - Vehicle Use bonus raised to +18, +31, +38
  • PSI Aggressor CPU:
    - PSI requirement reduced by 3 for all levels
    - APU bonus raised by +2, +4, +6
    - PPU malus is now APU bonus -2
    - Added FCS bonus from +1.56 to +4.32
  • PSI Defender CPU:
    - PSI requirement reduced by 3 for all levels
    - PPU bonus raised by +2, +4, +6
    - APU malus is now PPU bonus -2
    - Added FCS bonus from +4.92 to +13.23
  • PSI Experience Memory:
    - Psi bonus raised to +2.88; +5.52; +7.44
    - Added FCS bonus from +7 to +20
  • Enhanced Physics CPU:
    - Strength bonus raised to +3.36; +5.76; +7.68
    - Added Transport bonus from +9 to +20
  • Coordination Advancement:
    - Dexterity bonus raised to +2.64; +5.28; +7.2
    - Added Agility bonus from +3 to +9
  • Neural Advancement:
    - Intelligence bonus doubled
    - Added Hacking bonus from +6 to +18
  • Synapse Berserk:
    - Strength bonus raised to +1.56; +2.84; +4.12
  • Synapse Soldier:
    - Strength bonus raised to +1.46; +2.74; +4.01
  • Long Distance CPU:
    - R-C bonus raised by +3, +6, +9
  • Close Combat CPU:
    - P-C bonus raised by +3, +6, +9
  • Crahn Combat Core:
    - PPU malus reduced by 1
  • Crahn Support Core:
    - APU malus reduced by 1


Eye Implants

  • Smart Cyber GPU:
    - Added Hacking bonus from +6 to +13
    - Added Weapon Lore bonus from +7 to +15
  • DoY Eyes:
    - All subskills doubled


Heart Implants

  • Experimental Heart:
    - Endurance bonus raised to +10, +16
    - Athletics malus removed
    - Agility malus increased to -3, -5
  • Advanced Heart:
    - Constitution requirement reduced by 3 for all levels
    - Athletics malus reduced to -1, -3
    - Added Body Health bonus from 5 to 9
  • Filter Heart:
    - X-Ray resists raised to +7, +14
    - Body Health malus removed


Gloves

  • Gaya:
    - PSI requirement reduced by 10
    - Added Focusing (FCS) bonus of +22
  • CAG:
    - Added Psi Power bonus from +12 to +22
  • Tradeskill Gloves (all):
    - Mainskill requirement reduced by 5
    - Mainskill bonus is now +3
    - Tradeskill bonus is now +28

-
Backbones

  • Strengthen Booster:
    - Added M-C bonus from +5 to +15
  • Advanced Nerves:
    - Intelligence bonus doubled
    - Hacking bonus raised to +9, +15, +21
    - Added Implant bonus of +7, +13, +17
  • Experimental Reflexbooster:
    - Endurance bonus raised to +10, +12
  • Dexterity Booster:
    - Athletics malus removed
  • Harden backbone:
    - Strength bonus raised by 1 for all levels
    - Added Piercing resists of +4, +8, +11


Bones

  • Experimental Bones:
    - Subskill bonus doubled
  • Bat Queen Chest:
    - Endurance bonus trippled
  • Bat Queen Arm:
    - M-C bonus raised to +17


Balance changes - Weapons

Passive PSI Modules
  • Blessed Heal:
    - Requirements reduced to TL 44
  • Absorber:
    - Requirements reduced to TL 21


Bugfixes

  • The buff timer animations work again
  • The numbers in the Armour Interface (F4) are now matching the numbers on the item info again
  • The furniture placing deactivates the preview now properly and increases the free load.
  • CPU was busy on some Systems or Situations (i.e. inactive client at Fullscreen) leading to an arbitrary high CPU usage
  • Additional fixes for crashes in DoY Sector 3
  • Additional changes done to Faction warzones - further details will be released in a future patch
  • Fixed "Configure Hardware" button from the launcher was not responding.
  • Fixed game crash on exiting the game