1. #1

    Default T#228-236 - Patch notes (Implants and armour balancing)

    The patch level for the test server has been reset, so you must create a new test server installation. Please follow the instructions for creating a test client. The latest installer released on the download page is already patched to #212 to save time on patching.

    KEY BINDING CHANGED!
    Please reassign your keys. In the key options click DEFAULT and from there start assigning your wished key bindings again. If you do not reassign your keys, formerly ALT+[KEY] combination will work on [KEY] only!


    Armour and implant balance

    This test patch is the 1st round of changes armour and implant for the next stage of balancing. The balance team would like players to test the implant and armour changes on the test server and provide any feedback and comments.

    The testing that that balance team would like feedback and comments on:-

    • PvP testing while buffed for possible weapons being too weak or strong.
    • Please test with different damage types which may be too weak or strong.


    Balance changes - armour

    PE Power armour
    • Heavy Combat Power armour:
      - Strength requirement reduced by 10 for all levels
    • Pistol & Rifle Camo Power armour:
      - Athletics malus reduced to 11
    • Regant PM Power armour:
      - Added + 14 H-C subskill


    Spy Power armour

    • Pistol and Rifle Power armour:
      - Endurance malus removed
      - Energy resists added (from +22 to +32)
    • Holo Vest:
      - Now gives +16 Endurance
      - Agility bonus reduced to +11
      - Energy resists reduced to +43


    GenTank Power armour

    • Melee & Heavy Power armour:
      - Agility malus halved
      - Class requirements removed
    • Melee & Heavy Camo Power armour:
      - Athletics malus reduced to -7 for MC and -13 for HC
      - Fire resist raised to 60
    • WoC Melee and Heavy Power armour:
      - Athletics malus reduced to -11, -13 for HC; -6, -7 for MC


    Monk Power armour
    • APU Power armour:
      - Athletics/Agility malus halved
      - PPU malus is now APU bonus -2
      - APU subskill requirements raised by 10
    • PPU Power armour:
      - Athletics/Agility malus halved
      - APU malus is now PPU bonus -2
      - PPU subskill requirements raised by 10


    Underwear

    • Carbonsilk:
      - Fire resist malus reduced to -9, -11, -13
    • Fesilicon:
      - Athletics malus reduced to -6, -8, -10
    • Krokydolith:
      - Intelligence requirements reduced by 6 for all levels
      - Athletics malus reduced to -5, -7, -9
    • Ionic Nylon:
      - Intelligence requirements reduced by 11 for all levels
      - Piercing resists raised to +17, +22, +30


    Body armour

    • Battle armour:
      - Strength requirements and TL reduced by 4 for all levels
      - Added fire resists from +14 to +23
    • Carbon armour:
      - Strength requirements and TL reduced by 6 for all levels
      - Poison resists doubled
      - Piercing and Force resists reduced by ~20%
    • Inquisition armour:
      - Strength requirements and TL reduced by 5 for all levels
    • Spirit and blessed Spirit armour:
      - Added fire resists from +12 to +17


    Balance changes - Implants


    Brain Implants
    • Special Forces CPU:
      - Dexterity requirement reduced by 5
    • Special SWAT CPU:
      - Dexterity requirement reduced by 5
    • Special Rigger CPU:
      - Dexterity requirement reduced by 5
    • MC5 Close Combat Projector:
      - Dexterity requirement reduced by 5
    • MC5 Distance Projector:
      - Dexterity requirement reduced by 5
    • MC5 Riggers Dream:
      - Dexterity requirement reduced by 5
    • MC5 Hercules CPU:
      - Strength requirement reduced by 15
      - M-C bonus raised to +15
    • MC5 Ballistic CPU:
      - Strength requirement reduced by 15
    • Marines CPU:
      - Strength bonus doubled
      - Added +12 M-C and +12 H-C
    • MOVEON CPU:
      - Transport, Health and Endurance bonus doubled
      - Added +12 Psi resist
    • Experimental Ballistic Chip:
      - Dexterity requirement reduced by 5 for all levels
      - Added +1, +2, +3 Dexterity bonus
    • Targeting Computer:
      - Added +1, +2, +3 Dexterity bonus
      - Melee malus removed
    • Balance Advancer:
      - Athletics malus removed
    • Advanced Movement Controller:
      - Consitution requirement reduced by 5 for all levels
      - Constitution and Endurance bonus doubled
      - Agility malus removed
      - Dexterity malus increased by 0.5; 1; 1.5
    • Vehicle Interface:
      - Vehicle Use bonus raised to +18, +31, +38
    • PSI Aggressor CPU:
      - PSI requirement reduced by 3 for all levels
      - APU bonus raised by +2, +4, +6
      - PPU malus is now APU bonus -2
      - Added FCS bonus from +1.56 to +4.32
    • PSI Defender CPU:
      - PSI requirement reduced by 3 for all levels
      - PPU bonus raised by +2, +4, +6
      - APU malus is now PPU bonus -2
      - Added FCS bonus from +4.92 to +13.23
    • PSI Experience Memory:
      - Psi bonus raised to +2.88; +5.52; +7.44
      - Added FCS bonus from +7 to +20
    • Enhanced Physics CPU:
      - Strength bonus raised to +3.36; +5.76; +7.68
      - Added Transport bonus from +9 to +20
    • Coordination Advancement:
      - Dexterity bonus raised to +2.64; +5.28; +7.2
      - Added Agility bonus from +3 to +9
    • Neural Advancement:
      - Intelligence bonus doubled
      - Added Hacking bonus from +6 to +18
    • Synapse Berserk:
      - Strength bonus raised to +1.56; +2.84; +4.12
    • Synapse Soldier:
      - Strength bonus raised to +1.46; +2.74; +4.01
    • Long Distance CPU:
      - R-C bonus raised by +3, +6, +9
    • Close Combat CPU:
      - P-C bonus raised by +3, +6, +9
    • Crahn Combat Core:
      - PPU malus reduced by 1
    • Crahn Support Core:
      - APU malus reduced by 1


    Eye Implants

    • Smart Cyber GPU:
      - Added Hacking bonus from +6 to +13
      - Added Weapon Lore bonus from +7 to +15
    • DoY Eyes:
      - All subskills doubled


    Heart Implants

    • Experimental Heart:
      - Endurance bonus raised to +10, +16
      - Athletics malus removed
      - Agility malus increased to -3, -5
    • Advanced Heart:
      - Constitution requirement reduced by 3 for all levels
      - Athletics malus reduced to -1, -3
      - Added Body Health bonus from 5 to 9
    • Filter Heart:
      - X-Ray resists raised to +7, +14
      - Body Health malus removed


    Gloves

    • Gaya:
      - PSI requirement reduced by 10
      - Added Focusing (FCS) bonus of +22
    • CAG:
      - Added Psi Power bonus from +12 to +22
    • Tradeskill Gloves (all):
      - Mainskill requirement reduced by 5
      - Mainskill bonus is now +3
      - Tradeskill bonus is now +28

    -
    Backbones

    • Strengthen Booster:
      - Added M-C bonus from +5 to +15
    • Advanced Nerves:
      - Intelligence bonus doubled
      - Hacking bonus raised to +9, +15, +21
      - Added Implant bonus of +7, +13, +17
    • Experimental Reflexbooster:
      - Endurance bonus raised to +10, +12
    • Dexterity Booster:
      - Athletics malus removed
    • Harden backbone:
      - Strength bonus raised by 1 for all levels
      - Added Piercing resists of +4, +8, +11


    Bones

    • Experimental Bones:
      - Subskill bonus doubled
    • Bat Queen Chest:
      - Endurance bonus trippled
    • Bat Queen Arm:
      - M-C bonus raised to +17


    Balance changes - Weapons

    Passive PSI Modules
    • Blessed Heal:
      - Requirements reduced to TL 44
    • Absorber:
      - Requirements reduced to TL 21


    Fixes

    • The buff timer animations work again
    • The numbers in the Armour Interface (F4) are now matching the numbers on the item info again (#230)
    • The furniture placing deactivates the preview now properly and increases the free load. (#230)
    • CPU was busy on some Systems or Situations (i.e. inactive client at Fullscreen) leading to an arbitrary high CPU usage (#231)
    • Additional fixes for crashes in DoY Sector 3 (#232-235)
    • Additional changes done to Faction warzones - further details will be released in a future patch (#232-235)
    • Fixed "Configure Hardware" button from the launcher was not responding.
    • Fixed game crash on exiting the game [#231]


    Known issues

    • Please report, if you know of any remaining issue with the recent patches.
    Last edited by Farril; 13-02-17 at 11:41. Reason: #236 changes
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  2. #2

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    A pleasure to see this moving along.

    Are body zones yet merged? Or is this even in the works anymore?

    Regards

    Odi

  3. #3
    Xpertz William Antrim's Avatar
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    Fuck yeah. These posts are winning.
    "dulce et decorum est pro patria mori"

  4. #4
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    Holy Fuck.

    So many changes!

    That'll make for interesting setups in the future.

  5. #5
    Neocron Support Team Farril's Avatar
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    #230 information was added to the initial post.
    Farril
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  6. #6

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    Quote Originally Posted by Farril View Post
    #230 information was added to the initial post.
    I'd like to test, but all I get with the test client are a whole lot of broken files!

    File System Check failed: 13 files corrupt or missing

    baselib.dll
    d3d9drv.dll
    engine.dll
    gamebase.dll

    etc.

  7. #7
    Bitter Veteran Hell-demon's Avatar
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    Fucking hell! These changes are just straight up pornography!

    Nice. Fetch me a towel.
    I’m going to become rich and famous after I invent a device that allows you to stab people in the face over the internet.

  8. #8
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    Looking at the NSKill 2 files and updated the Power Armour so far to the above values.

    Regant PM Power armour isn't on the list.
    PE Heavy Combat isn't on the list.

    I'll add those values once I can get onto test.

    Essentially, it'll be a case of going through all the items individually to make sure they're correct, then I'll host the files once they're updated so that people can update their NSkill.

  9. #9
    Registered User Drake6k's Avatar
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    Quote Originally Posted by Mal View Post
    Looking at the NSKill 2 files and updated the Power Armour so far to the above values.

    Regant PM Power armour isn't on the list.
    PE Heavy Combat isn't on the list.

    I'll add those values once I can get onto test.

    Essentially, it'll be a case of going through all the items individually to make sure they're correct, then I'll host the files once they're updated so that people can update their NSkill.
    Thank you! I still use nskill all the time.

    I've been meaning to type up a post for this patch, but I've been so obsessed with trying new builds that I haven't really finished playing with it yet. PEs with PSI and STR are so fun to tweak that its just a huge playground for people like me who like making builds. I can't wait for this patch. Nothing seems terribly overpowered or broken so far. Marine CPU and MOVEON are fixed. We're moving in the right direction and I love it.
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  10. #10
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    Since the last version was updated in 2014, it probably need someone to go through and check EVERYTHING. That's convenient to do in the testserver's Constructor Room - but it's a time consuming process.

    Whilst at it - I'm going to have a tweak with the interface as well. Never did like the graphics on the Spy and PE pages

  11. #11

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    Quote Originally Posted by Odimara Orca View Post
    I'd like to test, but all I get with the test client are a whole lot of broken files!

    File System Check failed: 13 files corrupt or missing

    baselib.dll
    d3d9drv.dll
    engine.dll
    gamebase.dll

    etc.
    Could anybody reproduce this or is it just me doing something wrong?

  12. #12

    Default

    Reinstalled. Now the installation is stuck on "connecting to server" and doesn't update.

    I'd love to test but with these issues i pretty much can't.

  13. #13

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    Quote Originally Posted by Odimara Orca View Post
    Reinstalled. Now the installation is stuck on "connecting to server" and doesn't update.

    I'd love to test but with these issues i pretty much can't.
    I'm having exactly the same issue. Anyone able to offer some advice?

  14. #14

    Default

    I would check in-game but... the PTS had a ton of corrupt/misssing files and won't launch now.

    "PPU malus is now APU bonus -2" : Just as APU malus, does this mean the new malus is 2 less than the bonus to it's counterpart?...

    Say 26 APU then -24 PPU? Just checking so I know what I need to adjust later on, unless it's already on a new version of nskill.

  15. #15

    Default

    Quote Originally Posted by Nysek View Post
    I would check in-game but... the PTS had a ton of corrupt/misssing files and won't launch now.

    "PPU malus is now APU bonus -2" : Just as APU malus, does this mean the new malus is 2 less than the bonus to it's counterpart?...

    Say 26 APU then -24 PPU? Just checking so I know what I need to adjust later on, unless it's already on a new version of nskill.
    What I said but nobody believed me.

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