1. #1

    Default Economy on Titan

    So a couple of us had a discussion last night regarding the state of the Economy which is pretty messed up at the moment due to the amount of Money / Parts people have stocked up and the amount of players that actually play the game. a couple of options were discussed and id like to get people opinions on them.

    Wipe all Cash/Items but leave the characters at current rank levels. Basically resetting all farming/trading on the server.

    Or

    Decrease the tech drop rate by half, make it harder to find parts going forward as at the moment its far to easy, this would boost the economy when new content is added. Maybe add some Experimental Power Armour that stats in between regular PA and Woc PA that requires tech parts to build? this would add a lot more parts into the pool to promote farming.

    Any other suggestions would be welcome as even some of the top weapons / parts traders on the server realize that this is an issue and would be open to a item reset.
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  2. #2

    Default

    A cash/inventory wipe would likely be disastrous. It would alienate the casual player and only serve to increase the distance between the rich and the poor. The only difference between these people is how long they can spend ploughing into NC.

    The answer is probably more content, something like rare vehicles, rare armour or new weapons. How awesome would a hidden next facility á la mc5 be with enemies in rhinos and revellers. A whole wasteland zone with large scale hit and run fights.

    Anyway, I get sidetracked. With a trading rules as open as they are in NC extreme economic issues are always going to be prevalent. There's simply no way of controlling demand without binding select items to players. The good thing is, money isn't so important in NC, it's only real use is to get endgame items if you're lazy/a loner.

    Off the top of my head though, a clan levelling system may limit the number of players with cash clans. Make it so a clan needs an (active?) population to "rank up" unlocking slots for more members, clan bank limits and a clan app. That could see the economy largely limited to the 20mil player cash cap and those who can be bothered rolling alts to fill their clan. Could be enough of a threshold to limit the cash available.

  3. #3
    Xpertz William Antrim's Avatar
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    Kill the economy, kill the game.

    Self regulate your prices that you want and what you offer. Cash is obsolete so move to a bartering economy but try and fuck with anything on a macroeconomic scale like wipes of any kind and you will slaughter the whole game.
    "dulce et decorum est pro patria mori"

  4. #4
    Registered User Alex's Avatar
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    What you are suggesting would be a deathblow for NST it might have been possible before the patch but now Titan is Titan till the end.

    Plus if you really have the support of the major traders just change what you sell for and force the prices who could stop you?. It's a player run economy, not a state-run one.

  5. #5
    Guess whos back wargolem's Avatar
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    The problem is not the amount of rares, the problem is the lack of players

    if you had the current amount of rares but double the players the demand would double... People cannot sell rares at the moment because there are not enough peoeple to buy them. There is nothing wrong with the drop rates.

    Also if you look at the new rares like second love, there is more demand for them than numbers exist
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