Originally Posted by
Noldus
Well that is my point. It looks like the damage stat is just that - ADDED to the second modifier, instead of MULTIPLIED with it.
The result is that bad store bought weapons are now fully viable as levelling weapons if you're willing to take the range hit. Low to mid level tradeskillers will be even less useful than they used to be. I don't know if anyone care about this issue anymore these days, but to me Neocron is a game where fighters are completely dependent on tradeskillers supplying them with good weapons/equipment. Making store bought weapons viable is not true to the original Neocron spirit and idea, so I think it's flawed.