1. #16
    Registered User
    Join Date
    October 2002
    Location
    Germany
    Posts
    209

    Default

    I recycled a TL 2 Good Lazar Rifle. It does more damage than TL5 Artifact Street Rifle.

    RC 50, WEP 54, DEX 9
    TL2 Good Lazar Rifle (recycled): 33 vs Test-Mob in test area.
    Info reads: *Piercing 37 (25)

    TL5 Artifact Street Rifle (bought from test shop): 29 vs Test-mob in test area.
    Info reads: *Piercing 36 (25)
    NC3 kommt!

  2. #17

    Default

    Quote Originally Posted by Sophie View Post
    I recycled a TL 2 Good Lazar Rifle. It does more damage than TL5 Artifact Street Rifle.

    RC 50, WEP 54, DEX 9
    TL2 Good Lazar Rifle (recycled): 33 vs Test-Mob in test area.
    Info reads: *Piercing 37 (25)

    TL5 Artifact Street Rifle (bought from test shop): 29 vs Test-mob in test area.
    Info reads: *Piercing 36 (25)
    The weapons damage qualifier and your skill modifies the damage output. NPCs also do have hitzones now =)
    Zoltan
    Management • Development • Server Administration
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »What do you hear? - Nothing but the rain. «

    »I felt a great disturbance in the Force, as if hundreds of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.« - server crash

    DOWNLOAD NEOCRONPLAY NEOCRONFACEBOOKTWITTERDISCORDGET SUPPORTFORUM RULESRULES OF CONDUCT​​

  3. #18

    Default

    Zoltan damit wir besser wissen was wir evtl. noch testen müssen bräuchten wir die patch notes von den patches 242-244.
    Und ist der schaden von der Devourer nicht ein wenig zu hoch? weil ich die bei den test puppen überprüft habe und finde das 334 schaden etwas zu hoch sind. Ich weis zwar das die keine resis haben aber dennoch für meinen Geschmack ist der schaden etwas zu hoch.

    Gruß Darkeast

  4. #19
    Registered User
    Join Date
    October 2002
    Location
    Germany
    Posts
    209

    Default

    Quote Originally Posted by Zoltan View Post
    The weapons damage qualifier and your skill modifies the damage output. NPCs also do have hitzones now =)
    I dont get it.

    TL 2 Good Lazar Rifle

    Damage: Good 60%
    Frequency: Good 61%

    DEX: 2 RC: 5

    Damage: 15% (= 10% x 151%)

    vs.

    TL 5 Artifact Standard Street Rifle

    Damage: Artifact 120%
    Frequency: Artifact 120%

    DEX: 5 RC: 12

    Damage: 14% (= 10% x 147%)


    What are those two damage numbers in parenthesis?

    Me guess is those are the damage qualifiers and skill modifiers you are talking about.

    Confusing because the weapon base damage is double (60% vs 120%) and the resulting damage is still lower.

    Frequency base stat is obsolete afaik, why not remove it?
    NC3 kommt!

  5. #20
    Registered User
    Join Date
    October 2002
    Location
    Germany
    Posts
    209

    Default

    New Char, MC5:
    - Geordi Mission show stopper:
    1. Getting 6100cr for the Medicant SMG is possible.
    2. None of the 5 Nomad Traders sell Weapon Parts.

    - The cave behind Tasha:
    1. Runing out of ammo, no one tells where to get new one but to recycle. (Glider Guy)
    Nomad Trades sell them.
    2. Big Snake rank 10 spawn in cave, not impossible to kill.
    3. Big Lizard rank 16 spawn in cave, GG
    NC3 kommt!

  6. #21

    Default

    Thank you very much for this very valuable feedback!

    We are already working on some of the changes you suggested and are going to patch the PTS (Vedeena) soon to implement them. I'll report back here once the changes are live on Vedeena.

    I have just manually reseted both related serverworlds (A-MC5 and the Strange Cave) so that mobspawn should now be (once again) more spreaded over the whole sectors. (= there should now be more mission related mobs and they should be easier to find).

    1. Getting 6100cr for the Medicant SMG is possible.
    2. None of the 5 Nomad Traders sell Weapon Parts.
    One of the Nomad traders sells all the low level weapons you need for the tutorialmissions and also weaponparts for reduced prizes so that e.g. the Mendicant SMG only costs you 3878nc.

    noobtrader_amc5_1.jpg
    noobtrader_amc5_2.jpg
    Baldur
    Management - Content Development
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »Ut sementem feceris, ita metes«

    DOWNLOAD NEOCRONPLAY NEOCRONFACEBOOKTWITTERGET SUPPORTFORUM RULESRULES OF CONDUCT

  7. #22
    Registered User
    Join Date
    October 2002
    Location
    Germany
    Posts
    209

    Default

    The trader was there but invisible I was told (NC Magic).

    Made a new char and the missions were no problem.

    After the changes, should the snakes not only be in the cave, so the information window popup can be read by new people?
    Im not sure if Tasha sends you into the cave or not.

    In the first room after the room where you woke up, you can enter hacknet and die instantly.
    The only GR is your apartment.
    You still keep the hacknet model. Looks funny
    shot0005.jpg
    Sadly I cant create a new char for some reasons. "Name already in use" whatever name I enter. (might be only temporarily)
    NC3 kommt!

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •