Would for sure be cool to see some bigger/cooler melee weapons.
I'd rather see some variety in the rate of fire of weapons as well. Seems like everything has the same repetitive fire rate.
Would for sure be cool to see some bigger/cooler melee weapons.
I'd rather see some variety in the rate of fire of weapons as well. Seems like everything has the same repetitive fire rate.
He who knows not and knows not that he knows not is a fool; avoid him.
He who knows not and knows that he knows not is a student; teach him.
He who knows and knows not that he knows is asleep; wake him.
He who knows and knows that he knows is a wise man; follow him.
Agreed.
On a side note, is there any way you guys can make it so we can Melee people who are stealthed? I don't have a problem that they can cloak, but it's rather annoying that even if we do an amazing job of tracking, we can't do any damage.
Couple that with the fact that there appears to be zero CD time, and those who can cloak should realistically never die.
I`d love a fast rate of fire weapon for melee. Something akin to SMGs/Gatlings which deal frequent low damage rather than swings.
Ideally it would be a Chainsaw, but since adding new weapon kind to the game would be too much effort, just copying existing weapon type like Stilleto and adjusting frequency to least 3 attacks per seecond, while accordingly lowering the damage should be ok.
Just a weapon where you hold the mouse button down and see mob HP drain down.