There has been a softcap since 2.2 right? So the only difference is how it's calculated and displayed in the info window?
There has been a softcap since 2.2 right? So the only difference is how it's calculated and displayed in the info window?
I still don't understand what needs testing.
Do you just want us to just take a look if it "feels right"?
Is it implemented in a way that low TL weapons are easier to overcap than high TL weapons? Or is it about the same on every weapon?
Without formulas this isn't that easy to test.