1. #46
    Registered User saadow's Avatar
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    I have a Bad Unlabeled Sunray Raygun pistol I picked up, my normal raygun is broken so I couldn't test it. TL 57, 54 Damage Energy, and my personal damage modifier on it is 74%, I did 43 / 54 / 64 (Blue) with it, three shot bursts. Essentially, if I've got 74% of my normal damage, if I had 100%, it should be about 72 damage. (The math is a little off, but if 54 is "75%" then dividing it by 3 should give what 25% would be, multiplying it by 4 should give me what my base damage would be.) So in theory, the damage should really be 57/72/85

    Of course, this isn't precise math but that should help with estimating if this weapon is behaving the same way as the others, damage wise.

  2. #47

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    The info about personal and base damage isn't patched yet. JFYI.
    Zoltan
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    »I felt a great disturbance in the Force, as if hundreds of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.« - server crash

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  3. #48
    Registered User saadow's Avatar
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    Quote Originally Posted by Zoltan View Post
    The info about personal and base damage isn't patched yet. JFYI.
    Thanks for the heads up! I just figured I'd include the information because everything else I was using was at 100%, but if that's not a thing yet I'll leave it be and stick to raw numbers I just had a crash (don't accidentally use your hacktool the second you finish the hack mini-game and go back to the normal world while syncing with the new area, whoopsie!)

  4. #49
    Registered User saadow's Avatar
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    Hey Zoltan, nice work on the patch! I'm back on and I have a picture to show the new weapon screen like you had it above. This is nice, it's a lot more informative!

    exampleofnewwindow.png

    Testing out the weapon now, my damage values have changed, 32 / 41 / 49 (blue), so it appears that the calculation wasn't having an effect until now? Was that intended?
    Last edited by saadow; 27-07-16 at 22:10.

  5. #50
    Registered User saadow's Avatar
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    For some reason, unlike the raygun, my hacknet software doesn't color-code the damage on the bottom. Here is the four pieces of software I have, with screens, stats (in case they have some influence now) and weapon info for each one.

    TESTSOFTWARE1-2.jpg
    18/23/27 (blue)

    TESTSOFTWARE2-2.jpg
    27/31/37 (blue)

    TESTSOFTWARE3-2.jpg
    63/79/95 (blue)

    TESTSOFTWARE4-2.jpg
    109/137/164 (blue)
    Attached Images Attached Images
    Last edited by saadow; 27-07-16 at 22:50. Reason: Full spectrum of data from available software

  6. #51

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    Quote Originally Posted by saadow View Post
    Hey Zoltan, nice work on the patch! I'm back on and I have a picture to show the new weapon screen like you had it above. This is nice, it's a lot more informative!

    exampleofnewwindow.png

    Testing out the weapon now, my damage values have changed, 32 / 41 / 49 (blue), so it appears that the calculation wasn't having an effect until now? Was that intended?
    Hope this helps:

    Zoltan
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  7. #52
    Registered User saadow's Avatar
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    A ton! Thanks Zoltan!

  8. #53

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    Quote Originally Posted by saadow View Post
    A ton! Thanks Zoltan!
    yw
    Zoltan
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  9. #54

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    Almost done with H-C weapons...

  10. #55

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    TAKE THIS NEOCRON


    Heavy weapons

    180 H-C, 102 T-C, 152 WEP


    Used X-Beast during testing. During one portion I forgot to redrug after I had a cig. It shouldn't matter, but if needed for your

    calculations you can consider 165 H-C skill instead.

    Here's some basic observations:



    tl21 hand grenade does too much damage,

    freezer cannons fire 5 shots but only use 2,

    fusion cannons do same damage at all range, as well as different TLs doing same damage,

    tl81/100 plasma wave do same damage, tl112/90/78 for Raycannons same damage,

    anti-air launchers/warhammer are broken.








    Lowtech Heavy Weapon

    TL Item name Head/Body/Legs

    3 Street Model Grenade Launcher (13 x 2, direct damage red, AOE)

    5 Self-constructed Trash Grenade (32 x 2, direct damage red, AOE)

    10 F12 Flamer (36/30/24) orange

    16 Unlabeled Hand Grenade (32 x 2, direct damage red, AOE)

    21 Trash Hand Grenade (162 x 2, direct damage red, AOE)

    23 Grenade Launcher (28 x 2, direct damage red, AOE)

    24 Self-Constructed Spraycan Flamer (83/69/55) orange

    31 Hand Grenade (64 x 2, direct damage red, AOE)

    34 Defender Rocket Launcher (126 direct, red AOE)

    40 Unlabeled Gatlin Cannon (24/20/16) red

    42 Basic Anti Vehicle Rocket Launcher (159 direct, red AOE)

    42 Tangent GL-253C Launcher (57 x 2, direct damage red AOE)

    46 F24 Flamer (156/130/104) orange

    48 Rocket Launcher (160 direct, red AOE)

    52 Tangent Hand Grenade (104 x 2, direct damage red AOE)

    63 Gatlin Cannon (37/31/25) red

    64 Anti Vehicle Rocket Launcher (294, red AOE)

    67 Ryker Rocket Launcher (253 direct, red AOE)

    70 TL70 flamer (236/197/157) orange

    75 Tangent Speed Gun (44/37/29) red

    75 TG-275 Freedom Strike (163 x 2, direct damage red AOE)

    76 Ryker 'Vulcano' Grenade Launcher (115 x 2, direct damage red AOE)

    81 Enhanced Gatlin Cannon (45/38/30) red

    90 Judgement Day Launcher (292, direct damage red, AOE)

    92 Winding Argument (112 x 2, direct damage red, AOE)

    98 Advanced Anti Vehicle Rocket Launcher (330, direct red AOE)

    98 F24.88 Flamethrower (259/216/172) orange

    100 Ionic Shotgun Cannon (197/164/131) red, one damage number but fires 2 shots

    102 Equilibrium of Forces (45/37/30) red

    108 Devourer (243/202/162) orange

    110 Moon striker (250 direct, AOE red)

    115 MIRL-600 Warhammer (Fires and uses the ammo but there is no rocket or damage)


    Hightech Heavy Weapon

    TL Item name Requirements Item status

    19 Unlabeled Lasercannon (15/12/10) 3 blue shots, uses 3 ammo

    28 Unlabeled Freezer Cannon (17/14/11) 5 blue shots, uses 2 ammo (!)

    40 HEW Slipstream Plasma Wave (46/38/30) 3 blue shots, uses 3 ammo

    44 Freezer Cannon (27/23/18) 5 blue shots, uses 2 ammo (!)

    49 Basic Anti Air Rocket Launcher (Fires and uses the ammo but there is no rocket or damage)

    49 Anti Air Rocket Launcher couldn't find, probably redundant

    50 Laser Cannon (39/32/26) 3 blue shots, uses 3 ammo

    55 Unlabeled Plasma Cannon (43/36/29) 4 blue shots, uses 4 ammo

    58 Unlabeled Atomsmelt Cannon (70 direct damage, AOE red, range doesn't matter)

    61 HEW Burner RC275 (120, AOE blue)

    63 A&W Burning Air Plasma Wave (72/60/48) 3 blue shots, uses 3 ammo

    65 Enhanced Freezer Cannon (40/34/27) 5 blue shots, uses 2 ammo (!)

    69 Ryker Lasercannon (53/44/35) 3 blue shots, uses 3 ammo

    72 Plasma Cannon (56/47/37) 4 blue shots, uses 4 ammo

    75 Prototype Tangent-Laserbeam (58/48/38) 3 blue shots, uses 3 ammo

    75 Fusion Cannon (94 direct damage, AOE red, range doesn't matter)

    78 RayGun Cannon (142 direct, AOE blue)

    81 Tangent Plasma Wave (87/73/58) 3 blue shots, uses 3 ammo

    84 Tangent Plasma Cannon (57/47/38) 4 blue shots, uses 4 ammo

    87 NCPD TriDe Fusion Cannon (94 direct damage, AOE red, range doesn't matter)

    90 S.T.O.R.M. Laser (59/49/39) 3 blue shots, uses 3 ammo

    90 Special RC13 Raycannon (142 direct, AOE blue)

    93 Advanced Anti Air Rocket Launcher (Fires and uses the ammo but there is no rocket or damage)

    97 Summer Leech (47/38/29) 5 blue shots, uses 2 ammo (!)

    100 Ravager (87/73/58) 3 blue shots, uses 3 ammo

    105 Cursed Soul (59/49/39) 4 blue shots, uses 4 ammo

    107 Malediction (94 direct damage, AOE red, range doesn't matter)

    110 Special Forces Plasma Wave Not correct faction to test this.

    112 Doom Beamer (142, AOE blue)

    114 Creed (59/49/39) 3 blue shots, uses 3 ammo

    115 Special Raygun Cannon Not correct faction to test this.

  11. #56

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    If someone can do WoC pistols, and the Special Forces Plasma/Special Raygun(I'm not the right faction). That would just about conclude all weapons with ammo. I'm tested out!

  12. #57
    Registered User saadow's Avatar
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    Since I do a little recycle on the side, I figured I'd try to do the recycle pistols, I can't find the ammo for them, the ammo listed on them is strange and I've never seen a corresponding item in the stores. It's the Lazar Gun and the Mendicant SMG in particular. Is this a known issue or is this recent due to changes?

  13. #58

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    At the shooting range, you pull out your weapon, and click on the blue weapon refresh terminal. You then simply reload your weapon, and should be good to go. No need to buy ammo from stores, mate.


    E: Damage/information colors are awesome, new % info is awesome. Psyched for this patch. Everyone is going to want to try this out when it's live. Take it from the guy who tested 250+ weapons.

  14. #59
    Registered User saadow's Avatar
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    Quote Originally Posted by kazvall View Post
    At the shooting range, you pull out your weapon, and click on the blue weapon refresh terminal. You then simply reload your weapon, and should be good to go. No need to buy ammo from stores, mate.


    E: Damage/information colors are awesome, new % info is awesome. Psyched for this patch. Everyone is going to want to try this out when it's live. Take it from the guy who tested 250+ weapons.
    Is now a good time to say all of my testing was done out in the world without going to the shooting range? D:
    (I don't think Hacknet software works over there, but I could have tested my raygun and such there, too)

  15. #60

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    Well, there's no Hacknet Shooting Range, so I can't fault you for that.
    Zhalfer/Zhyres(z)/Roninz/Gekidoz

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