1. #16
    Xpertz William Antrim's Avatar
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    I have all the high tech pistols to test and will do low tech later but I havent found the elves yet. I went to the matrix and stocked up but are they in P1 or somewhere else? I went to the ceres temple but didnt see them there either. Never mind i found em too.

    when i saw shooting range i assumed it was the junk one from NC1.... sorry.

    Liberator does 38 damage x4 in the red zone (torso) but even with a closed reticle it still misses more than it should.

    This was with a pe with 95 dex and 172 wep lore and 190 pistol combat.

    Overall I think i like the changes youve made to the imps and stuff but I think you should know that for a combat char there are now no viable high tech rares for a PE without gimping completely. I couldnt find a single +dex chip I wanted to use outside of the old school ones that still give dex.

    I hope you will review the TLs of guns because I want to be able to use a Judge at the very least.
    Last edited by William Antrim; 16-07-16 at 13:32.
    "dulce et decorum est pro patria mori"

  2. #17

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    Quote Originally Posted by kazvall View Post
    Warning: With the rifle/melee weapons I tested I was having trouble getting headshots on the elf bitches.
    Jump and shoot ! ^^.
    Even from above, having headshot is nearly impossible, you need to aim way above the top of the target ui to score a headshot, crouching or standing still.

    Quote Originally Posted by kazvall View Post
    2 Lazar Rifle DEX: 2 R-C: 5 didn't see merchant for this
    I recycle one of them with only good damage (67%).
    Results are : 26/22/17 red.

    Quote Originally Posted by kazvall View Post
    6 Mendicant Rifle DEX: 6 R-C: 15 didn't see merchant for this
    Same with good damage (60%).
    Results are : 7/6/5 red, 3 bullets per shot.

    My skills are 168/196/98.

    Quote Originally Posted by kazvall View Post
    65 Unregistered 'Black Market' Pumpgun DEX: 65 R-C: 95 didn't see merchant for this
    Seems to had disappear completly, the hacknet stuff guy and the hacknet stuff vendor doesn't have it.

    Misses are way to commun even I oooooooovercap those waypons.

    Damage colors are only aesthetics, red = piercing, blue = nrj etc ?

  3. #18

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    Quote Originally Posted by kazvall View Post
    10 Sniper Rifle R-C: 40
    Same skills.
    Results are 96/80/64. Zoom seems totally broken, it's an 'unzoom' ^^.
    Zoom of other sniper seems broken too, commando one is something like 2% zoom.

    I try another Mendicant Rifle with perfect damage (111%) I found in one of my cabs, same results.
    Last edited by Fasterbot; 16-07-16 at 22:28.

  4. #19

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    Thanks Fasterbot!

  5. #20
    Xpertz William Antrim's Avatar
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    The Black Market Pump Gun is a hacknet item if memory serves me correctly?
    "dulce et decorum est pro patria mori"

  6. #21

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    Aye, it's not on the hacknet merchant.

  7. #22
    Xpertz William Antrim's Avatar
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    Quote Originally Posted by kazvall View Post
    Aye, it's not on the hacknet merchant.
    Sorry don't know then.
    "dulce et decorum est pro patria mori"

  8. #23

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    Quote Originally Posted by kazvall View Post
    65 Unregistered 'Black Market' Pumpgun DEX: 65 R-C: 95 didn't see merchant for this
    So, I get one construct from scratch (go to hacknetdb the old fashion way, gather parts etc ^^),
    with perfect damage (111%).
    Results are : 298/248/199 red, two round per shoot but only one damage number.
    Same skills.

  9. #24

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    Short update.

    I was working on our auto balancing stuff, its now able to handle more than just the regular ammo.
    I was trying to test some modifications made by the new logic but I failed so badly in the first moments of testing - No mods are available

    This zoom thingy on sniper rifles sound strange btw, I'll have a look onto this later. I need to create some mods first

    About the calculations: We do calculate damage based on TL, frequency of shot (how many shots are possible within a timespan x).

    Neocron is using this damage and modifies it by our new damage system - MainSkill + SubSkill.
    There are still some codeparts were aim modifies damages aswell, this will be removed.

    Aim only affects the chance to hit instead of miss.
    Last edited by Zoltan; 17-07-16 at 13:00.
    Zoltan
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  10. #25

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    Progress++





    The (auto) balancing service is now creating its own ammo + mods.

    As you can see DoT's are now handled by the service aswell.

    So we finally could have back our beloved DoTs on weapons now
    Zoltan
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  11. #26

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    Quote Originally Posted by kazvall View Post
    Aye, it's not on the hacknet merchant.
    Thanks for that, this has been fixed. The item will be available from the Neocronstruct vendor with the next Vedeena patch.
    Trivaldi
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  12. #27

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    This time around Jack Drake(Drake6k) helped me out. He shot and I took the numbers down.

    Pistols

    155 PC, 88 TC, 76 WEP


    Character has WoC INT, lol, so someone will have to test WoC pistols. And the recycle stuff.

    Lowtech Pistol (Head/Body/Legs)

    TL Item name

    1 Beggar Nailgun Recycle

    2 Lazar Gun Recycle

    4 Unlabeled Pinfire Nailgun (20/16/13) red damage

    7 Mendicant SMG Recycle

    9 A&W Colt Budget (18/15/12) red damage

    17 A&W Needle N31 Nailgun (31/26/21) red damage

    20 Street Model Uziel SMG (11/9/7) fires 4 bullets, consumes 4 bullets, red damage

    25 Unlabeled Automatic Pistol (36/30/24) fires 4 bullets, consumes 4 bullets, red damage

    26 A&W Street Model Gun (52/43/34) red damage

    31 Ryker Legacy N-52 Nailgun (58/48/38) red damage

    32 Unlabeled Mini Rocketlauncher (150, AOE) red damage

    36 Ryker Revver Gatlin (14/12/9) fires 3 bullets, consumes 3 bullets, red damage

    38 S-337-F Submachine Gun (22/18/14) fires 4 bullets, consumes 4 bullets, red damage

    41 Automatic Pistol (59/49/38) fires 4 bullets, consumes 4 bullets, red damage

    42 Tangent 'Wasteland Eagle' (84/70/56) red damage

    46 Mini Rocketlauncher (252, AOE) red damage

    59 Gatlin Pistol (24/20/16) fires 3 bullets, consumes 3 bullets, red damage

    63 'Rapidfire' SMG224 (36/30/24) fires 4 bullets, consumes 4 bullets, red damage

    64 Tangent Automatic Pistol (92/76/61) fires 4 bullets, consumes 4 bullets, red damage

    65 Tangent Mini Rocketlauncher (351, AOE) red damage

    77 Enhanced Spitfire Gatlin Pistol (28/23/18) fires 3 bullets, consumes 3 bullets, red damage

    88 Wyatt Earp (139/116/93) red damage

    91 Liberator (40/33/27) fires 4 bullets, consumes 4 bullets, red damage

    95 Ionic Shotgun Pistol (218/182/145) red damage

    96 S.W.A.T. Backup Gun WoC

    106 HVAP-100 Freeman Pistol WoC

    107 Craftsmans Dream 6100 (129/107/86) red damage

    110 Dreadfire Prototype 03 (28/23/18) fires 3 bullets, consumes 3 bullets, red damage

    113 Ceres Handgun BHG-9 WoC


    Hightech Pistol (Head/Body/Legs)

    TL Item name

    15 HEW Lightwand L77x3 (12/10/8) fires 3 bullets, consumes 3 bullets, blue damage

    18 Tangent 'Substandard' Pulselaser Pistol (9/7/6) orange damage

    24 Unlabeled 'Chill' Freezer Pistol (32/26/21) fires 2 bullets, consumes 2 bullets, blue damage

    40 IC-E-4453 Freezer Pistol (53/44/35) fires 2 bullets, consumes 2 bullets, blue damage

    46 Ryker 'Glare' Laser Pistol (39/33/26) fires 3 bullets, consumes 3 bullets, blue damage

    51 A&W PP183K Plasma Pistol (47/38/31) fires 3 bullets, consumes 3 bullets, blue damage

    54 Street Model Welder Fusion Pistol (100/83/67) fires 2 bullets, consumes 2 bullets, red damage

    57 Unlabeled 'Sunray' Raypistol (87/72/58) fires 3 bullets, consumes 3 bullets, blue damage

    61 Ryker 'Pocketblizzard' FP-224 (82/68/54) fires 2 bullets, consumes 2 bullets, blue damage

    65 Tangent Pulselaser Pistol (34/28/22) orange damage

    65 HEW 'Jordan Special' LP-82a (56/46/37) fires 3 bullets, consumes 3 bullets, blue damage

    68 Plasma Pistol (62/52/41) fires 3 bullets, consumes 3 bullets, blue damage

    71 Fusion Pistol (129/107/86) fires 2 bullets, consumes 2 bullets, red damage

    74 RayGun pistol (106/88/70) fires 3 bullets, consumes 3 bullets, blue damage

    75 Prototype Tangent-Laserbeam-Pistol (59/48/38) fires 3 bullets, consumes 3 bullets, blue damage

    80 Ryker Napalm PP_v42 (63/53/42) fires 3 bullets, consumes 3 bullets, blue damage

    83 Ryker Atomfist FP-26 Fusion Pistol (128/107/85) fires 2 bullets, consumes 2 bullets, red damage

    86 TG Raygun Pistol (106/88/70) fires 3 bullets, consumes 3 bullets, blue damage

    86 Blacksun RP-97 (106/88/70) fires 3 bullets, consumes 3 bullets, blue damage

    92 Tangent Assault Pulselaser Pistol (36/30/24) orange damage

    100 Judge (63/53/42) fires 3 bullets, consumes 3 bullets, blue damage

    100 Juggernaut Crossbow Pistol WoC

    102 Steiner F.P 1.0 (92/77/61) fires 2 bullets, consumes 2 bullets, blue damage

    103 Slasher (36/30/24) orange damage

    105 Beam of Hell (59/49/39) fires 3 bullets, consumes 3 bullets, blue damage

    108 Ray of Last Hope (106/88/70) fires 3 bullets, consumes 3 bullets, blue damage

    112 Executioner (128/107/85) fires 2 bullets, consumes 2 bullets, red damage



    Thoughts:

    Rayguns do same damage at all ranges. TL 86/Blacksun and TL 74 and the Ray of Last Hope do same damage.

    71 and 83 TL and the Executioner fusion pistols do same damage. Fusion pistols do same damage at all ranges.

  13. #28
    Registered User Drake6k's Avatar
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    I was testing weapon caps and noticed damage caps at 100% now and aiming at 250%. I was able to make a build with a capped Terminator and still have enough hacking for OPs and most belts. This is a fantastic change, it means more build variety and customization. On the live server if you want to maximize your guns damage every single int point needs to be in weapon lore.
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  14. #29
    Xpertz William Antrim's Avatar
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    Beat me to it but nice work.
    "dulce et decorum est pro patria mori"

  15. #30

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    I will try to make the recycle ones if I got some time this evening, I can't promise ^^.

    Could be cool to have a 'vendor' for trash, it's a little time consuming
    and so random to visit every crate and trashbin of the city
    to get what you need for those guns .

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