Quote Originally Posted by brand View Post
well i also didn t exactly say to reduce the dmg of the apu. just to make it harder for him to do his dmg. tanks in op fight can be ignored atm. their dmg sucks. and i rly prefered nc wihtout people playing apu instead of going to zergo monkocron. apu can still run around croners and shoot they jusst need some runspeed to survive. and they still can hit people pretty easy while chasing but when their aim is open just go for less dmg.
I would have no issue with increasing the retical dmg falloff in exchange for no more fizzling. I think it would make APU a little tougher to play in PVP and much less annoying all the time. Perhaps 40 percent damage totally open and 75 percent damage after half a second with the rest taking longer.