Thread: Artists sandbox

Page 2 of 5 FirstFirst 12345 LastLast
  1. #16

    Default

    Here's a current WIP on a new texture, next to the old one. As you can see we try to maintain the overall look and feel of the textures as much as possible.
    Since the Neocronengine can't produce things like specularity or bump (at the moment) this stuff gets "baked" into the texture, which means its rather static no matter how a light shines on it. Therefore, to not break the immersion, the highlights and edges are very sparse, with a generic look that works no matter where the box is put.
    If that becomes a possibility in the future however we are prepared with Normal maps etc.
    beautyshots_metalbox.jpg


    These show some older variants of the new wood box texture that is already in the game. Although not the version that ultimately made it. While at it the Content guys also requested a modified version to decorate sectors with, so I made them a version with separated lid. Also, comparision with old textures.
    beauty3.jpgcompare.jpg
    Falchion | Asset Dev
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »Mmmh... naah! Lets see how it looks in red!«

    DOWNLOAD NEOCRONPLAY NEOCRONFACEBOOKTWITTERIRCGET SUPPORTFORUM RULESRULES OF CONDUCT

  2. #17

    Default

    This looks awesome!

    Worlds better, great job!

  3. #18

    Default

    I like the UI targeting concept.

  4. #19
    Guest Xortag's Avatar
    Join Date
    May 2013
    Location
    Xortag's High-Res Oasis (Viarosso)
    Posts
    60

    Default

    Soon in a apartment lift of your choice...

    elevator02.jpg

  5. #20
    Xpertz William Antrim's Avatar
    Join Date
    November 2005
    Location
    Norfolk.
    Posts
    4,112

    Default

    I have never gotten so excited about a wooden box before.
    "dulce et decorum est pro patria mori"

  6. #21
    Ein Drom, zwei Drom, Drei Drom Terror_Nonne's Avatar
    Join Date
    December 2003
    Location
    Crahn Sect HQ || Dome of York || Wastelands || Hacknet || behind u ;>
    Posts
    3,342

    Default

    Hmm, nice.
    Wir leben in einem System, in dem man entweder Rad sein muß oder unter die Räder gerät.
    Kein Sieger glaubt an den Zufall. || Den Stil verbessern, das heißt den Gedanken verbessern.
    Das Leben ist wert, gelebt zu werden, sagt die Kunst, die schönste Verführerin;
    das Leben ist wert, erkannt zu werden, sagt die Wissenschaft.
    Friedrich Nietzsche (1844-1900), dt. Philosoph

  7. #22
    Guest Xortag's Avatar
    Join Date
    May 2013
    Location
    Xortag's High-Res Oasis (Viarosso)
    Posts
    60

    Default

    WIP:
    showcase15.jpg

    Who will it become? Stay tuned for the full unveil.
    Last edited by Xortag; 14-10-15 at 18:19.

  8. #23
    Bitter Veteran Hell-demon's Avatar
    Join Date
    September 2002
    Location
    England. I think...
    Posts
    4,374

    Default

    Quote Originally Posted by Xortag View Post
    Okay Xortag, we're impressed.


    You can sleep with me now.

    Happy?
    I’m going to become rich and famous after I invent a device that allows you to stab people in the face over the internet.

  9. #24
    Guest Xortag's Avatar
    Join Date
    May 2013
    Location
    Xortag's High-Res Oasis (Viarosso)
    Posts
    60

    Default

    Second Iteration of the Target UI.

    showcase16.jpg

    Red = Combat / Enemy
    Green = Normal State / Friendly
    Grey = Dead and interactable objects like crates and doors(?)

    Nameplate will get a second row for clans and vendors.

    Suggestions?

  10. #25

    Default

    Quote Originally Posted by Xortag View Post
    Second Iteration of the Target UI.

    showcase16.jpg

    Red = Combat / Enemy
    Green = Normal State / Friendly
    Grey = Dead and interactable objects like crates and doors(?)

    Nameplate will get a second row for clans and vendors.

    Suggestions?
    Dude.


    That looks amazing.


    Nuff said.
    The Melee Pusher

    Patiently waiting when I can use a Greatsaber in the wastes of Neocron

  11. #26
    Ein Drom, zwei Drom, Drei Drom Terror_Nonne's Avatar
    Join Date
    December 2003
    Location
    Crahn Sect HQ || Dome of York || Wastelands || Hacknet || behind u ;>
    Posts
    3,342

    Default

    We need this in warzones/op-fights... clan A (blue) vs clan B (red)

    and not all the same charbox...
    Wir leben in einem System, in dem man entweder Rad sein muß oder unter die Räder gerät.
    Kein Sieger glaubt an den Zufall. || Den Stil verbessern, das heißt den Gedanken verbessern.
    Das Leben ist wert, gelebt zu werden, sagt die Kunst, die schönste Verführerin;
    das Leben ist wert, erkannt zu werden, sagt die Wissenschaft.
    Friedrich Nietzsche (1844-1900), dt. Philosoph

  12. #27
    Guest Xortag's Avatar
    Join Date
    May 2013
    Location
    Xortag's High-Res Oasis (Viarosso)
    Posts
    60

    Default

    Tought i give you an update on the apartment overhaul. It will start with the Viarosso apartments. Since we tackled a lot of issues with our tools and the engine, the art team can focus on texturing. Things are very slow at start, as every texture has to be made from scratch. But with each finished level, things speed up since they share quite a lot of assets.

    Things to consider on the screenshots:

    - Lighting is still WiP
    - Some textures are still placeholders or not finished
    - Screenshots where made at night

    So enough text for now:


    Full-Resolution: http://www.neocron-game.com/Media/De...showcase17.png


    Full-Resolution: http://www.neocron-game.com/Media/De...showcase18.png
    Last edited by Xortag; 30-10-15 at 22:23.

  13. #28

    Default

    Great Work!

    I can't wait for it to hit Titan :>!

  14. #29
    Registered User
    Join Date
    May 2003
    Location
    UK
    Posts
    27

    Default

    Really nice to see these updates, is there any plans to update enemy models (like aggys etc)?

  15. #30

    Default

    Are you guys keeping 4k source files handy and exporting down to 1024x1024? Hopefully so as that would allow you to re-use them later once the game either gets relaunched or some more magic is worked into the engine to allow full res textures. All you need is a PBR and you guys are set

Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •