Thread: Artists sandbox

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  1. #16

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    Here's a current WIP on a new texture, next to the old one. As you can see we try to maintain the overall look and feel of the textures as much as possible.
    Since the Neocronengine can't produce things like specularity or bump (at the moment) this stuff gets "baked" into the texture, which means its rather static no matter how a light shines on it. Therefore, to not break the immersion, the highlights and edges are very sparse, with a generic look that works no matter where the box is put.
    If that becomes a possibility in the future however we are prepared with Normal maps etc.
    beautyshots_metalbox.jpg


    These show some older variants of the new wood box texture that is already in the game. Although not the version that ultimately made it. While at it the Content guys also requested a modified version to decorate sectors with, so I made them a version with separated lid. Also, comparision with old textures.
    beauty3.jpgcompare.jpg
    Falchion | Asset Dev
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    »Mmmh... naah! Lets see how it looks in red!«

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  2. #17

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    This looks awesome!

    Worlds better, great job!

  3. #18

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    I like the UI targeting concept.

  4. #19
    Neocron Support Team Xortag's Avatar
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    Soon in a apartment lift of your choice...

    elevator02.jpg
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  5. #20
    Xpertz William Antrim's Avatar
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    I have never gotten so excited about a wooden box before.
    "dulce et decorum est pro patria mori"

  6. #21
    Ein Drom, zwei Drom, Drei Drom Terror_Nonne's Avatar
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    Hmm, nice.
    Wir leben in einem System, in dem man entweder Rad sein muß oder unter die Räder gerät.
    Kein Sieger glaubt an den Zufall. || Den Stil verbessern, das heißt den Gedanken verbessern.
    Das Leben ist wert, gelebt zu werden, sagt die Kunst, die schönste Verführerin;
    das Leben ist wert, erkannt zu werden, sagt die Wissenschaft.
    Friedrich Nietzsche (1844-1900), dt. Philosoph

  7. #22
    Neocron Support Team Xortag's Avatar
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    WIP:
    showcase15.jpg

    Who will it become? Stay tuned for the full unveil.
    Last edited by Xortag; 14-10-15 at 18:19.
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  8. #23
    Bitter Veteran Hell-demon's Avatar
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    Quote Originally Posted by Xortag View Post
    Okay Xortag, we're impressed.


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  9. #24
    Neocron Support Team Xortag's Avatar
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    Second Iteration of the Target UI.

    showcase16.jpg

    Red = Combat / Enemy
    Green = Normal State / Friendly
    Grey = Dead and interactable objects like crates and doors(?)

    Nameplate will get a second row for clans and vendors.

    Suggestions?
    Xortag
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  10. #25

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    Quote Originally Posted by Xortag View Post
    Second Iteration of the Target UI.

    showcase16.jpg

    Red = Combat / Enemy
    Green = Normal State / Friendly
    Grey = Dead and interactable objects like crates and doors(?)

    Nameplate will get a second row for clans and vendors.

    Suggestions?
    Dude.


    That looks amazing.


    Nuff said.
    The Melee Pusher

    Patiently waiting when I can use a Greatsaber in the wastes of Neocron

  11. #26
    Ein Drom, zwei Drom, Drei Drom Terror_Nonne's Avatar
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    We need this in warzones/op-fights... clan A (blue) vs clan B (red)

    and not all the same charbox...
    Wir leben in einem System, in dem man entweder Rad sein muß oder unter die Räder gerät.
    Kein Sieger glaubt an den Zufall. || Den Stil verbessern, das heißt den Gedanken verbessern.
    Das Leben ist wert, gelebt zu werden, sagt die Kunst, die schönste Verführerin;
    das Leben ist wert, erkannt zu werden, sagt die Wissenschaft.
    Friedrich Nietzsche (1844-1900), dt. Philosoph

  12. #27
    Neocron Support Team Xortag's Avatar
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    Tought i give you an update on the apartment overhaul. It will start with the Viarosso apartments. Since we tackled a lot of issues with our tools and the engine, the art team can focus on texturing. Things are very slow at start, as every texture has to be made from scratch. But with each finished level, things speed up since they share quite a lot of assets.

    Things to consider on the screenshots:

    - Lighting is still WiP
    - Some textures are still placeholders or not finished
    - Screenshots where made at night

    So enough text for now:


    Full-Resolution: http://www.neocron-game.com/Media/De...showcase17.png


    Full-Resolution: http://www.neocron-game.com/Media/De...showcase18.png
    Last edited by Xortag; 30-10-15 at 22:23.
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  13. #28

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    Great Work!

    I can't wait for it to hit Titan :>!

  14. #29
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    Really nice to see these updates, is there any plans to update enemy models (like aggys etc)?

  15. #30

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    Are you guys keeping 4k source files handy and exporting down to 1024x1024? Hopefully so as that would allow you to re-use them later once the game either gets relaunched or some more magic is worked into the engine to allow full res textures. All you need is a PBR and you guys are set

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