Here's a current WIP on a new texture, next to the old one. As you can see we try to maintain the overall look and feel of the textures as much as possible.
Since the Neocronengine can't produce things like specularity or bump (at the moment) this stuff gets "baked" into the texture, which means its rather static no matter how a light shines on it. Therefore, to not break the immersion, the highlights and edges are very sparse, with a generic look that works no matter where the box is put.
If that becomes a possibility in the future however we are prepared with Normal maps etc.
beautyshots_metalbox.jpg


These show some older variants of the new wood box texture that is already in the game. Although not the version that ultimately made it. While at it the Content guys also requested a modified version to decorate sectors with, so I made them a version with separated lid. Also, comparision with old textures.
beauty3.jpgcompare.jpg