Unfortunately the issue isn't present when simply idling... The issue is most present when in PVP scenario's using very fast movement.. You can replicate the issue very easily playing on an APU monk in a few fights... What is very strange is that when you receive this Dysync issue your characters movement/actions are still live on neocron whilst on the client side everything is unresponsive.. This is still present and if you need proof I'll be happy to spend a bit of time demonstrating..