1. #31

    Default

    Quote Originally Posted by Zoltan View Post
    The solution which makes you slower by getting shot in the legs was a such hack.
    There are hacks in neocron?

  2. #32

    Default

    Quote Originally Posted by Zoltan View Post

    About the EoF and HL:

    As far I understand the new behavior is not wanted?
    The new behavior is great, keep it

  3. #33

    Default

    Quote Originally Posted by Tino View Post
    There are hacks in neocron?
    Hack as in hackneyed code, not a cheat
    If you want to fix the game, start with the most essential part: The Community...
    Quote Originally Posted by Danae
    <&Danae> i don't like anything that's furry, totally dependant on me, and shits and pisses in sneaky places
    <&Danae> i have kids, i don't need pets ^^

  4. #34
    former king of saturn
    Join Date
    February 2003
    Posts
    892

    Default

    Quote Originally Posted by necrocon View Post
    Whatever helps you sleep! Whatever helps keep that old imaginary crown on your head buckaroo! I'm not here to strip you of it. Saturn, is as dead as Pluto.

    I do add in though... this piece cut from the above patch notes. "Movement behavior *WIP* - The leg-shot isn't realized through a "Inventory overloading"- hack anymore"

    As it is uses the word hack, and hacks are often exploits.... I guess that leads down a path.
    Again, your perception of the issue doesn't actually immediately set universal truths for the rest of the game. The imaginary crown is still well in place, thank you, but it's as marred with shitstains as it ever was. The term hack in this case is a reference to the quality of the implementation of the leg-breaking code by the developers, not the players' method of working within the constraints of the game. Zoltan is saying the original dev behind leg-breaking code was lazy or stupid... he is not throwing stones at the players who understood and utilized the mechanic effectively. It's not the players fault that this game has many, many ins and outs. It's not their duty to share what they know, either.

  5. #35

    Default

    The new textures look pretty awesome

    shot0000.jpg

    shot0001.jpg

    shot0002.jpg

    shot0003.jpg

    shot0004.jpg

  6. #36

    Default

    hm the new gogu and city com in the entrance of the mb look not so nice

    shot0005.jpg


    Also the lights in the HQ sector in the last room before the GR aren't placed correctly

    shot0006.jpg


    Missplaced bushes in J06 next to the east sync

    shot0007.jpg
    Last edited by Massaker; 07-12-14 at 21:09.

  7. #37
    That guy necrocon's Avatar
    Join Date
    September 2002
    Location
    USA
    Posts
    360

    Default

    You presume a lot Divide about the developers, going back to the "It is not within the realm of possibility to understand or truly know how something will be used over the course of time."

    That sounds very grandiose, and almost dramatic. I hope you are a writer, lol! Also you are right. You can't know to the full extent, and understand how something will be used over the course of time. Often that is where eventual buffs, and nerfs to systems come in. Some fixes are high priority, others are not. The fact that this has been recognized for a long time, and only now being dealt with suggests this wasn't as high a priority to correct, as money cubes were. I would not truly venture to know what goes on in the minds of the developers. I only hope their goal is to produce the best product they can. By the newest patches, and previous steps, it might be slow going... but I believe that is still their goal.

    Massaker, beware the sky bushes, they will eat your soul!
    Long ago I was part of the following clans.
    H.E. Brotherhood ---> C.S.M ---> P.I.M.P
    Quant

  8. #38

    Default

    Alright, here we go.

    Patchnotes from the Content Development Department:

    JAILHOUSE REVAMP
    This is the first step of our rework of the Jailhouse, Soullight and Anarchy Breed. More to come.
    • added medical area
    • added shopping area
    • added All Buyer store
    • added filler NPCs, decorations and new HD decals and actors
    • changed some NPC Models, NPC Weapons (Guards) and NPC locations.
    • New repeatable mission "NeoCare in the Community" has been introduced. A low and high level version of this longer mission (run) is available allowing runners to re-gain a larger amount of Soul Light. These missions start in the new medical area of the Jailhouse in Outzone 8.
    • A new repeatable mission to gain Soullight has been implemented: "Jailhouse Good guys". The StartNPCs are located in the Jailhouse Bar.
      • low level version : level 30-44
      • med level version: level 45-54
      • high level version: level 55+
        The high level mission currently uses the Anarchy Breed Camps from the TH-Corporate Contact missions (AB-Harrasser and Aggressors). This will be changed / these camps will be reworked and new camps will be added before this patch hits Titan.

    MISSIONS
    • The first mission ("NPCD has an eye on you") from our mission-contest has been implemented. Agent Jones is waiting for you in front of NCPD Headquarters in Viarosso 3
      Since Neocrons maximum for missions (runs with more than 1 mission) had been reached by Reakktor, we had to implement a new way of mission-implementation. This is the first mission which uses the new system.
    • New low/mid-level mission "Canyon Secret Service" has been introduced.
      This missions starts in the TG Canyon and makes (new) TG runners go to Neocron City.
    • Tech Haven Corporate Contacts missions (missions to gain faction sympathy): reduced the number of killtargets and increased the amount of faction sympathy you get.
    • New missions to gain Soullight have been implemented (see Jailhouse Revamp for details)


    MILITARY BASE
    • MILITARY BASE ENTRANCE
      • Added permanent CityCom and GoGuardian near zone entrance
      • Improved guard placement
      • Updated signage to reflect changes in Military Base Sec-1
    • MILITARY BASE SECTOR 1
      • Fixed the positions of many static actors and NPCs
      • Revamped signage in the zone to improve navigation
      • Revamped the Bar/Dancer area to improve seating and usability
      • Added extra decoration in the form of new decals
      • Added ambient audio to shops to add atmosphere
      • Added a bank of CityComs to the middle of the zone
      • Fixed the position of many static actors e.g. floating boxes
      • Moved several City Merc Contact Person NPCs closer to the Entrance zone line to ease frustrations with trade skill missions.


    ASSETS (Xortag will go into detail here)
    • Across the entire game world, a large number of graphic decals have been replaced with brand new higher definition versions
      • Retailer logos
      • Faction logos
      • Traffic system signs
      • Holographic frames and adverts
      • Warning signs
      • some Static actors
      • ...and many more textures
      • A number of signs and other graphics have been tweaked/repositioned in City Administration HQ
      • A number of signs and other graphics have been tweaked/repositioned across the Plaza District
      • A number of signs and other graphics have been tweaked/repositioned across the Viarosso District
      • A number of signs and other graphics have been tweaked/repositioned across the Pepper Park District
      • A number of signs and other graphics have been tweaked/repositioned across the Subway and Outzone District
      • A number of signs and other graphics have been tweaked/repositioned in Outposts across the Wastelands


    NAVRAY
    • NavRay now functions in the Outzone Apartment Complex (1, 2 & 3)
    • NavRay routing has been added to the Outzone Apartment Complex (1, 2 & 3)
    • NavRay menus have been updated with several additional locations across the game world
      • Job Centre
      • Outzone Apartment Complex Apartments
      • Neocron & Dome of York Entrances
      • Industrial Area Sec-2
    • NavRay routing has been added to all subway station platforms
    • NavRay routing has been added to subway tracks. Runners will now be advised to use the subway when travelling in Neocron City.
    • References to Con Center and Job Centre have been updated to unify spelling
    • Mr Jones Mission locations are more clearly marked in NavRay
    • Faction names have been corrected in the NavRay (aka the "We got 99 problems, but City Mercs appearing twice in the NavRay ain't one" fix)
    • NavRay routing has been updated in the Twilight Guardian Canyon Facility. Among others, this corrects the issue of finding the All Buyer with the NavRay.
    • NavRay routing has been improved in Plaza 2. Several routing issues have been resolved.
    • NavRay now functions in Military Base Sec-1
    • NavRay routing has been improved in the Pepper Park District. Several routing issues have been resolved.
    • NavRay routing has been added to Military Base Sec-1


    MISCELLANEOUS
    • Dancing is no longer restricted to Neocron 2 era NPCs
    • Everyone's favourite dancer in Pepper Park Sector 2 is once again getting her groove on
    • In game welcome mail "Death in Neocron" has been updated to remove references backpacks
    • Fixed a typo in NExT's faction description found on the CityCom
    • Ammo for Mini Rocket Launchers is now sold by the correct Pistol Ammo vendor
    • Moved Hogan Dunfield to a new location again, to reduce exploit possibility
    • Regant PA Run (final mission: old dirty conster) has been updated.
    • Added a guard to the lower floor of the Tsunami Syndicate HQ to improve security in the sector
    • NPC Inquisitor Kaine has been moved to a new location within the sector.
    • New NPCs have been spotted in the Canyon Facility
    • New NPC Massahiro can be found in Tsunami Syndicate HQ selling emergency supplies of Valadium to loyal Tsunami Runners
    • New NPC Crazy Ivan can be found in Tsunami Syndicate HQ selling emergency supplies of XOR Chips to loyal Tsunami Runners
    • Fixed the inventory image, name and price of furniture item DoY Bed
    • Fixed the inventory image, name and price of furniture item DoY Bed with Light
    • Plants in Pepper Park apartments no longer function as Gene Replicators
    • Belts should no longer drop in sector C07 (Tyron Factory)
    • CityCom delivery missions for City Mercs now correctly display NPC and Sector names in mission dialogue
    • Freezer Rifles now correctly sit on the players back when viewed from 3rd person perspective.
    • Fixed the item description of the TL 29 Crahn Blessed DamageBoost
    • Fixed the item description of the TL 41 Crahn Blessed DamageBoost Sanctum
    • Black Dragon CityCom missions no longer direct players to Tsunami Syndicate HQ Recruiters
    • Several menu and sub menu names have been updated/corrected in NavRay
    • When put on the floor, Greg's Medkits now use the correct medical kit model
    • Audio announcements have been added to the Subway when arriving and departing each station. This audio should assist new players when navigating Neocron City.
    • Voice announcement added when players enter the ConCenter
    • Voice announcement added when players enter City Administration HQ
    • Ambient music has been restored to several retailers in Plaza Sec-1
    • Leaning against walls is no longer restricted to Neocron 2 era NPCs
    • Boobs & Guns now use all four Neocron 2 era dancer models as vendors
    • The npc dialog has been revamped.
    • Added a new background image to the RPOS to handle the new position of NPC dialogue.
    • The XP and Money Malus of LE wearing players are now visible in the implants window.
    • Outzone Apartment Complex access interfaces have been renamed to follow the standard apartment naming schema.
    • Several unique high level kill target NPCs no longer give XP when attacked or killed
    • Faction and City Guards no longer give XP when attacked or killed
    • WAITER npcs did not correctly hide/duck to "evade" from players with weapons
    • If on patrol PMAN npcs should now stop when players talks to them or trades them (if PMAN is a trader) and they should only flee from players with weapons not from copbots and he should now correctly greet when encountering players
    Baldur
    Management - Content Development
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »Ut sementem feceris, ita metes«

    DOWNLOAD NEOCRON • PLAY NEOCRON • FACEBOOK • TWITTER • GET SUPPORT • FORUM RULES • RULES OF CONDUCT

  9. #39

    Default

    think we have to test it bugs incoming?

  10. #40
    That guy necrocon's Avatar
    Join Date
    September 2002
    Location
    USA
    Posts
    360

    Default

    Damn Baldur! On that note... Divide. There are more important things going on than us playing patty cake, you win almost all of the things... Except for those that Baldur, Zoltan, and the rest of them won. Be well good sir!
    Long ago I was part of the following clans.
    H.E. Brotherhood ---> C.S.M ---> P.I.M.P
    Quant

  11. #41

    Default

    btw. Who wants to organize a outpost war on vedeena?
    Zoltan
    Management • Development • Server Administration
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »What do you hear? - Nothing but the rain. «

    »I felt a great disturbance in the Force, as if hundreds of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.« - server crash

    DOWNLOAD NEOCRON • PLAY NEOCRON • FACEBOOK • TWITTER • DISCORD • GET SUPPORT • FORUM RULES • RULES OF CONDUCT​​

  12. #42

    Default

    @baldur:
    3th mission of the Agent Jones NCPD Mission:
    I'm stuck at the point where i talked to sarah knocker, she wants paratemol forte and i got it in the inventory but doesnt take it. the next npc hogarth also doesnt talk.

  13. #43

    Default

    Quote Originally Posted by Dasore View Post
    @baldur:
    3th mission of the Agent Jones NCPD Mission:
    I'm stuck at the point where i talked to sarah knocker, she wants paratemol forte and i got it in the inventory but doesnt take it. the next npc hogarth also doesnt talk.
    yes, that's a known issue and the fix is already committed to the patch-folder of Vedeena. Will be patched to the server tomorrow.
    For now, just give her Destrosol Forte and she'll be happy (she asks for Paratemol Forte but needs Destrosol Forte).

    (Hogarth does not talk because you did not finish Sarahs dialogue properly.)
    Baldur
    Management - Content Development
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »Ut sementem feceris, ita metes«

    DOWNLOAD NEOCRON • PLAY NEOCRON • FACEBOOK • TWITTER • GET SUPPORT • FORUM RULES • RULES OF CONDUCT

  14. #44

    Default

    okay thanks, everything was fine now after choosing the other drug. Just something to mention is probably that hogarth got a bit too much life for a 45/45, took me like 25 fire apos to kill him, probably someone at lower levels doing that mission could say if he can kill him

  15. #45

    Default

    Quote Originally Posted by Dasore View Post
    okay thanks, everything was fine now after choosing the other drug. Just something to mention is probably that hogarth got a bit too much life for a 45/45, took me like 25 fire apos to kill him, probably someone at lower levels doing that mission could say if he can kill him
    I'd assume thats due to Zoltan fudging with mob-health recently
    I did it at lvl 40 with a rifle spy and it was tough, tho I found the dudes damage-output worse then the health.
    If you want to fix the game, start with the most essential part: The Community...
    Quote Originally Posted by Danae
    <&Danae> i don't like anything that's furry, totally dependant on me, and shits and pisses in sneaky places
    <&Danae> i have kids, i don't need pets ^^

Page 3 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •