So what this blog is saying is that you're bringing back kami chips?
Well, if you guy insist!
You guys are swell!
Im going to become rich and famous after I invent a device that allows you to stab people in the face over the internet.
Beautifully stated. Nothing says we can't swing back around to "the armor-modding project" later after the "quicker, basic armor adjustment," and any implants, mobs, spells, roles, and anything else that might be labeled as "more important or more urgent" are adjusted - possibly with less effort, even.
Volunteer team stated many times that adjusting existing systems is easier than building a new system from scratch. Seems like armor modding might be a new system from scratch. My vote is to avoid adding new armor system if it will negatively impact dev velocity in other more critical areas.... for the time being, anyway.
Technically it will not be a complete new system designed from scratch, we can reuse a lot of the currently existing codebase there. However you got a point there. How about a two step process? First we would remove the locational system and afterwards we start the work on the modding system. That would also fit better in our plan to deliver smaller updates but more frequently. You have new options to build your defensive setup and we already gain feedback about part of the new system. Sounds like a win - win situation to me
Alduin
Development
Neocron Support Team
N E O C R O N - G A M E . C O M
»After the patch is before the patch!«
DOWNLOAD NEOCRON PLAY NEOCRON FACEBOOK TWITTER IRC GET SUPPORT FORUM RULES RULES OF CONDUCT
There are some points that are not clear at the moment:
- Removing the three groups legs, body and head mean that the resists of all armor parts affect the complete body will it be still possible to lower the resist of one part of the body by shooting on it directly? So if I'm shooting on the head this part will get grey and takes more damage as the rest of the body?
- Will the complete body be one hitbox that get grey completely after a lot of damage?
- How are we able to slow down other players? Will you bring the freezer weapons back in game so a melee tank can use a Thunderbolt or Electric Tempest to freeze his victims? Will you move the Holy Frostration back to the PPU and rename the spell back in Holy Paralyse?
-> If yes how much will the different weapons slow down the run speed?
- Will we get a combination of both? Slow down with damage on the legs and freezing with e.g. Thunderbold (50% PPU freeze/30% other freezer weapons + 50% destroying the legs to get the current slow down by destroying the legs)?
I'm not exactly sure what you mean.
Player armour values have (afaik) never been reduced by damage in the same way those of mobs are.
Currently damage done to the head location is higher than other areas and (afaik) this was true during times when armour contributed to all areas - the locations were there to begin with.
Bragi
Balancing
Neocron Support Team
N E O C R O N - G A M E . C O M
»Bang bang, my baby shot me down (and then submitted a detailed report to the support team)«
DOWNLOAD NEOCRON PLAY NEOCRON FACEBOOK TWITTER DISCORD GET SUPPORT FORUM RULES RULES OF CONDUCT
If this armor mod means I can go around with Pink PA, Pink vehicles, Pink Drones and Pink weapons I'm all for it.
Basically everything needs to be modable to Pink
NC1 Armour system. Simple, effective and efficient. You knew what armour you had on currently, could possibly achieve in the future and could never hope to achieve in a very simple calculation.
You could see your resists on said armour perfectly and most of all you could explain it to a new guy in 2-3 sentences.
It worked. It worked well and it was good.
Adding slots to armour (if that is the intention) might work but it sounds overly complicated and prone to break easily. It would be a nice diversification for the future of nc sure but to have a fully working and simple to understand armour system TODAY would be so much cooler in my opinion.
Returning players would also love it. It would send a PR message out to the community (retired and active) that the hallowed days of NC1 are still being thought of, remembered fondly and having inspiration drawn from them to make nc2.whatever so much better.
This all sounds good, but im seeing a balancing problem. This may make a monk not die so fast, but its going to make every other class MUCH stronger. Armor values were Doubled on most pieces of armor when 2.2 was launched. To return to nc1/nc2.1 armor, most of the armor values for all armor would have to be redone to properly give about the current resists ppl get on the chest. (Ie: ~130 energy resist on the chest from a PE wearing a WoC PA + a Light Energy Protection Belt.) Keep the current armor values & combined & a PE would have ~190 Enr. (from the 2 crahn pieces on the head & feet.)
IF this does come to the test server, I suggest lowering the armor values by 1/3, & then we test from there to see if it makes tanks, spies, & PEs too strong.
They should always be secondary. The primary damage is the delivery system, I.E. a poison-filled 9mm round. It's still copper and lead, it will still fuck you up, but it's also got some poison inside. If you dumb it down so hard that there is no secondary it will be stupid. The biggest problem with Neocron is that the secondaries of a lot of weapons DON'T WORK. Fix that, first.Phase 1.5 - Ammo Changes
The first set of changes will adjust the damage composition of all ammo types. Our intention is to increase the diversity of damage types you might encounter on the battlefield. In the end hopefully none of the damage types will be classified as "secondary" damage anymore.
Rest is good, go to NC1 armor system.
<-December 2001, do you see that?
Ages ago I wrote this:
http://forum.neocron-game.com/showth...our-Make-Sense
Might still be relevant?
I will give it a miss. A lot of your shitty ideas got bandied around the forum back in 2-2.1 and I for one feel that a select few individuals in the community were largely responsible for pushing some of the fuck ups that edition brought to the game by the fact they power posted the ideas quite a bit on the forum and encouraged people to hop on the bandwagon so no thanks.
Last edited by CMaster; 15-11-14 at 19:02.