Originally Posted by
Alduin
In some sense, yes. The details have still to be worked out, but before spending too much manpower on that and working in a direction which the com does not want, we thought we better share those ideas first of all.
The first idea/system which came to my mind was: each armor part has a basic resistance value and a basic distribution, this distribution you can alter by plugging in mods. So instead of having a part with 100 points fire resists you could have an armor part with 50 fire 50 poison for example.