For any of you who haven't had a chance to see, while res may or may not be animating properly at the moment-- the effect is awesome for pvp/specifically op fighting.
What happens in 186/187 is the res halo remains around the runner for several seconds after they are alive.
Res in its current state really is more effective than it should be in some ways. It is stealthy, it is undervisualized compared to its appearance in the past, and whomever gets ressed is pretty much ready to get back at it as if nothing happened.
This change brings some balance to the act of ressing which I think is really quite profound.
Res wars are how many ops are won - with the simple fact that a large collection of the playerbase has one to many completely capped accounts, the relog game is a big factor. Kill 4 runners in the other clan's opteam? Ok 4 new PPU's show up and start hiding behind everything attempting to res anyone they can. It isn't uncommon for the personnel landscape to shift to 3:2 or 2:1 ppus in longer fights.
Enter, the new res animation of patch 186/187
The res corona/halo/thing remains around the character for several seconds after being ressed. This does the following:
-Calls attention to the ressed, instead of what has been an essentially uneventful since inception.
-Protects the ressed by obscuring them with an oversized corona/halo/thing.
-Renders them less effective and more vulnerable by impeding their view.
This change/effect is really an incredible gift that we weren't even smart enough to ask for.
1- Sneaking resses with overabundant PPU's will not go away. What will go away is their ability to res unnoticed, and then hide long enough to completely buff unchallenged. The effect doesn't change the pre-res game, just the post-res game.
2- Creates a smoke screen around the player who has just been ressed. If you are trying to res in the middle of an opfight, the smoke screen may allow your target the ability to escape.
3- Obscures the ressed's vision, so they can NOT be effective the second they come up.
This creates balance around res that we haven't seen before. I think it is an excellent mechanism and wish to see it in future releases.