Alduin
Development
Neocron Support Team
N E O C R O N - G A M E . C O M
»After the patch is before the patch!«
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Are there some victims around to collect some data on Vedeena for me and put it into some tables? Would save me a lot of time!
If so, please get in contact with me.
Alduin
Development
Neocron Support Team
N E O C R O N - G A M E . C O M
»After the patch is before the patch!«
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Indeed, this is why the numbers given earlier in the thread about the Ravager vs Creed actually show the latter is more powerful, since the Rav fires at 54 shots per min, not bursts. It's actual burst frequency is about 18 per min (compared with the Creed's 37), so while it's per-burst damage is higher, it's DPM is lower.
Bragi
Balancing
Neocron Support Team
N E O C R O N - G A M E . C O M
»Bang bang, my baby shot me down (and then submitted a detailed report to the support team)«
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Have you ever played an APU since the last patch? Sounds like you played the APU two times and conclude that the APU does less damage as other classes.
As APU you need a very good movement to compete against other players. A rifle spy can't get the same resists as a tank. So in a one on one you have good chances to win the fight. A fight vs a tank is not so easy. So you need to know your advantages and disadvantages. On range its very diffficult for a tank to get the reticle close as fast as possible. In closed combat the tank has to move his mouse as fast as possible to hold you in his aim. So if you are moving in his player model its realy hard for a tank to aim in third person. On mid range the tank has it quite easy to aim you.
I'm against to double the damage of the APU's because it will return monk'o'cron. The damage could be a increased little bit but not too much. The DPM of a Fire Apoc is a little bit higher as the DPM of the CS at the moment. So the damage is in line with the TL and confirm the patch notes that the APU spells do 15% (?) more damage as the cannons. So we need some fine tuning.
Another thing is that the PSI consumption of the Anti Buffs is too low. An APU can cast 3 Anti Buffs in one minute while using one PSI booster. In the OP fights the APU's are spamming the antis too often. The frequency is also too fast and should be increased a little bit. If you have two APU's in one team they can cast 6 Antis in 15 seconds and a PPU or a damage dealer has no chance to get shields and die really fast.
I have literally played an apu for 10 years. Right now, Apu has zero chance of defeating any other class. I have a felling balancing gms are just too scared to make them viable again because of whiners of monk o cron days so they just leave it unplayable. Apu should have highest damage in the game and be easiest to kill. Right now they have about the lowest damage in game and easiest to kill
And don't give me dpm bs reply because the high freq just gives you wavy hands anyway
In other news, we think we have sorted out the DoT issue.
We spent a bit of time going in circles looking at what looked at first glace to be very odd data.
In the end we did a very detailed weapons test and discovered that (afawk) DoT damage was simply double what it should be.
For internal reasons however, this will require a hardcode change to fix, which will take longer to implement.
We may be able to release a temporary fix sooner, but that depends on further internal discussion/testing.
I would personally like to point out that the weapons concerned tend to be those which are modded for poison damage. Even if we fix the base problems, certain classes are going to be more vulnerable than others (48% of intended Wargas Flamer damage is poison for example).
Until we reach the armour balancing stage, where we can discuss whether any class should or should not have a specific damage weakness (and levels of protection other classes have available), said weapons are going to be 'overpowered'.
Bragi
Balancing
Neocron Support Team
N E O C R O N - G A M E . C O M
»Bang bang, my baby shot me down (and then submitted a detailed report to the support team)«
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Any word or ETA on the drones being too damn fat to even move? I thought it was just the below TL 17 ones, but I tried the Dex 28 or 25 Fusion cannon sort and it was bugged also. I'll be making the TL37 drones tonight and I sure as hell hope those aren't bugged or I'm gonna be pissed.
And was something going on last night? I had MASS I'VE Synchronizing issues that made doing the GEN REP trip and droning a pita.
We'll have a more general update for everyone as soon as possible. This will cover what the current focus is and a time frame for the next patch.
Trivaldi
Neocron Support Team
N E O C R O N - G A M E . C O M
»I'm in a glass case of emotion!«
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