1. #1
    freedom for neocron! Torg's Avatar
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    March 2003
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    Default Re-Use of the MC5 newbie area

    I believe the MC5 newbie area isnt well-liked by NC players. If we did a poll, most players would probablyy like to see it removed.

    But why waste a good area? Lets do a background story pocket on how the Rebel Alliance (mostly TG, supported by FA to do the hacking) managed to overrun the area, killing the guards, stopping the brainwashing process, and leaving the backdoor open. So from that day on there's a door/cae entrance in the canyon, leading to a short tunnel and to the MC5 newbie area, where you can do the missions already installed, activate the GR, and go back and forth to get supplies, ammo, weapons, stamina boosters, health packs, whatever you need to make the MC5 area an enjoyable experience, open to all anti-city and neutral runners.

    ok?

  2. #2

    Default

    another way to change it would be to delete the current tutorial. The story coming along with it and the whole brainwashing facility can be a tutorial place then where everything is explained in a short and easy way to understanding.... not like its now. So if you are playing nc for the first time you can choose if you want to do the tutorial or not, if you choose not to you ll start right in plaza 1.

  3. #3

    Default

    That area should be actual tutorial IMHO. Existing tutorial with its story could be pasted in that place, but it need to be reworked to have all elements cowork with story. Some elements are easy to miss (I missed PSI and craft when playing first time). Like you progress through that village then you meet some muties(shooting part), they wound you so voice in radio suggest to use medkit, then you meet more muties, radio suggest use PSI heal and so on.

  4. #4

    Default

    Quote Originally Posted by AlvaroT View Post
    That area should be actual tutorial IMHO. Existing tutorial with its story could be pasted in that place, but it need to be reworked to have all elements cowork with story. Some elements are easy to miss (I missed PSI and craft when playing first time). Like you progress through that village then you meet some muties(shooting part), they wound you so voice in radio suggest to use medkit, then you meet more muties, radio suggest use PSI heal and so on.
    That actually would require to make everyone a private eye at first, which could be a little bit tricky to say the least But an option worth considering... The Neofrag already delivers a similar functionality which one could "abuse" to implement a system like that.
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  5. #5
    Registered User Teal`c's Avatar
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    September 2005
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    Default

    Stiletto-only pvp arena !
    Implement a small kill mission where u get a slotted weapon at the beginning including laserpointer-silencer-ammo mod and a quickguide how to deactivate them( better change mod behaviour - every mod should be activated by default ). After that a guide how to recycle ammo/medkits and 1 implant with no implant tool requirement ( like psi glove ).
    All chats should be active by default too.

  6. #6
    The REAL Walker
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    August 2012
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    Default

    Quote Originally Posted by Teal`c View Post
    every mod should be activated by default
    This, this SO much!
    Walker
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  7. #7

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    Quote Originally Posted by Teal`c View Post
    All chats should be active by default too.
    I think this is important, maybe with the exception of OOC.

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