I noticed a lot of people were complaining about PvP slowly being killed out by the law enforcer chip. I love the Law Enforcer but I have to agree that it would be annoying in PvP areas. Here's my suggestion.
At level 10, you receive this message: "The law enforcer chip has begun glitching out. You are still safe in NeoCron, but in the wilds, anyone can kill you. A quick check reveals your quick access belt does not drop on death, luckily.
At level 30: "The law enforcer chip has failed slightly. Your belt now falls off with death. It seems unhackable though, fortunatly."
At level 50: "The Law Enforcer chip has failed yet again. Your belt is now hackable but only in the wild. In NeoCron and in dungeons, it's secure to you."
At max level: "The Law Enforcer has fried out nearly entirely. You are now attackable in NeoCron, but your belt still is unhackable there."
You will never be able to PvP hack, so PvP will be pointless until you take out your chip.
Positives of this system for newbies:
The game would slowly and carefully prepare them for PvP. According to the two people I have talked to about this idea, they would not be disappointed and stop playing if they had to deal with their PvE protector slowly dying out, as it would lower them safely into PvP rather than just dropping them into it like other games tend to do.
Positives of this system for long time players: A long time player would no longer have issues with being unable to kill players they'd normally have to. This would make high end PvE hunting more of a challenge as it should be, since you should have to compete with other players for good loot. As a crafter, you'd still be safe in NeoCron.
Negatives of this system: Players looking for a PvE exclusive game would have to look elsewhere.
Any comments?