I like it. Especially point 7. That would make the whole hacknet thing/going into hacknet worth while from an RP perspective.So let me start off with: I tl;dr'd the OP.
I'll move on to what I THOUGHT hacknet would be like before I ever saw it.
1- An intense inter-connection of all genreps in the game, with spatial context. Not just OPs, faction HQ's, and neutral areas. It is my opinion that EVERY gr in the game should be accessible via hacknet.
2- Multipathing from about every point. No network is built light a highway, they are built like a city. There may only be one way out of your front door, but once you get on the road you can take one of 20+ paths to get to your destination. Hacknet travel should be the same. And, your starting point should be the GR you hacked, not your faction db or the UG gr.
3- faction agnostic. none of this doy travel/nc travel bs until you get to the faction dbs.
4- (tied to #1 & 2) hackers should be able to transport groups of players through hacknet to any destination in the game.
5- how the holy hell can we not hack the city com? hackers should be able to snoop on previous players' use of a citycom, and perhaps use it to identify the location of ANY runner in the same fashion that the NCPD list operates today.
-caveat, perhaps there should be an SL cutoff relating to lore. Something to the tune of 'NCPD secretly tracks runners with 50 <-> -15 SL, while publicly tracking runners -16 and below.' This way, if a player really really didn't want to be tracked, they could get their SL up above 50, which I imagine most players with a strong aversion to this would likely have high SL
6- alerts & counter-measures - hacking alerts/etc... just in the same way an op warns when a hack goes down. Notifications that someone is snooping your citycom sessions, notifications to clans when a hacker exits an op gr, if they haven't defeated the counter-measures first. difficulty of the counter-measure should be scaled if a hacker is transporting other players through hacknet.
7- random insano encounters with the AI's from the NC lore.
Those are pretty much all of the things I hoped/expected from hacknet. It is rather bland in its current state.