1. #16

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    Quote Originally Posted by hatmankh View Post
    One of the bonuses could be access to stores that sell discounted items like, parts, chems and drugs (None of the BD FSM drugs of course). If possible this discount could be applied to the faction's vendors at their HQ, you know the ones that sell tools, tool substances and drugs.

    This isn't a huge incentive to fight at the warzones which is why I'd suggest it as an additional bonus not the only one.
    The following is my opinion only and may not represent the opinion of the team as a whole!

    I was thinking about new currencies to pay the folks at those stores (like e.g. faction points which you would also gain by doing missions so you are not forced to do PvP when trying to get those rewards). Like PvP rewards in other games, however I am a bit unsure about that. A crucial point in my opinion is to make sure that the best weapons and stuff is still obtained by trading with players. What do you people think?
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  2. #17
    freedom for neocron! Torg's Avatar
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    Quote Originally Posted by Alduin View Post
    A crucial point in my opinion is to make sure that the best weapons and stuff is still obtained by trading with players. What do you people think?
    so this would be trophys or awards instead of regular weapons, right?

  3. #18

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    What does everyone think of having cheap mass produced knockoff versions of rares? They could use the same assets but have worse stats like 10-20%* less damage or they could have the same stats but instead of 100-120 quality would start with 99% like regular weapons. They would take a ton of 'faction points' to buy and would act as a bridge between store weapons and epics to rare weapons. Some additional requirements could be added like having completed the epic of your faction and having max sympathy with it.

    Another thing that's been suggested several times is cosmetic items like PA with different colours, some of the PAs are FSM so to make sure people still need to go through FSMs you'd be required to take an already existing PA to a npc and in exchange for some points have it modified only to look different.

    Some of you might comment on this saying it's adding more grind to the game, my response to that is it's adding another option, no one has to grind in the warzones because the rare guns will still exist and are better so you could do the same thing you've always done and just hunt rares, ignoring this part of the game completely. Any PvPer will eventually want to own a real rare to be competitive anyway so this won't effect trade.

    *This number is just an example, the idea would be to make them weaker than rares and stronger than store bought, perhaps equal to an epic or slightly better.

  4. #19
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    Quote Originally Posted by Alduin View Post
    I was thinking about new currencies to pay the folks at those stores (...)
    Please, everything but the gold/silver/copper coins silliness. We already have one currency for NPCs (nc), and another (unressed) for players - because of nc inflation.

    There are numerous examples in history of trying to patch up crashing economy by having different currencies. If you want a modern one, look at Cuba.
    More than one currency means only one thing - inability to make one hold it's value. If you can't keep one currency afloat, you're certainly unable to do it with two of them.


    Quote Originally Posted by Cursed Shadow View Post
    +25% Exp Bonus
    +50% Cash Bonus
    +5% Movement Speed Bonus (5% increase to both Athletics and Agility)
    +5% Health Bonus
    +5% to all Trade Skills Bonus
    Now here's a proposition to do one thing without f**ing up 10 others in the process. +1 for voice of reason!

    Start small. If it 's not enough then work it up.
    Learn from past mistakes of "revolutionary" changes that did more harm than good.
    Last edited by Agent L; 12-09-13 at 11:10.

  5. #20

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    Agent L you seem to have misunderstood Alduin's idea, he's not talking about more cash currencies that work like credits, he means faction points you get only from doing missions participating in warzones and they can only be spent in one or a few special stores. Currency might not be the best word for it though. It's not comparable to copper, silver and gold at all because you can't convert them to credits or vice versa.

  6. #21
    Dream Cast Cursed Shadow's Avatar
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    Quote Originally Posted by Alduin View Post
    The following is my opinion only and may not represent the opinion of the team as a whole!

    I was thinking about new currencies to pay the folks at those stores (like e.g. faction points which you would also gain by doing missions so you are not forced to do PvP when trying to get those rewards). Like PvP rewards in other games, however I am a bit unsure about that. A crucial point in my opinion is to make sure that the best weapons and stuff is still obtained by trading with players. What do you people think?
    Some would say that WoC disks were intended as a currency, yet all that has done is create demand for WoC based items.

    If you add a new currency system for Factions, you're just going to create a demand for items to purchase that are different to normal FSM items. When you eventually do crack and give people those special items, you're then isolating your non-PvP oriented runners.

    Any system that provides physical rewards rather than temporary bonuses will be exploited to death, or the "if you can't beat em, join em" policy will out and everyone will roll into one faction.

  7. #22
    Registered User Agent L's Avatar
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    Quote Originally Posted by hatmankh View Post
    Agent L you seem to have misunderstood Alduin's idea, he's not talking about more cash currencies that work like credits, he means faction points you get only from doing missions participating in warzones and they can only be spent in one or a few special stores. Currency might not be the best word for it though. It's not comparable to copper, silver and gold at all because you can't convert them to credits or vice versa.
    If it walks like a duck and it quacks like a duck, it is a duck.

    The fact you call it "not a currency" does not change the fact it is currency.
    Same goes for unressed - they ARE de facto currency, even if noone designed them for this role.

    The whole point of multiple currencies it to make them not convertible officially and let free (and usually black) market drive the exchange ratio.

    Quote Originally Posted by Cursed Shadow View Post
    Any system that provides physical rewards rather than temporary bonuses will be exploited to death, or the "if you can't beat em, join em" policy will out and everyone will roll into one faction.
    My point exactly.

  8. #23
    freedom for neocron! Torg's Avatar
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    ok. faction bonus points, to buy special armour, equipment, ships... it's been done in eve online, and not in the worst way.

  9. #24

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    There is the unbalanced faction population issue. The faction with an already healthy population and/or active PVP Clans will dominate the Warzones (and the special item market.)

    Forge new faction relations and make the Warzones Alliance vs Alliance.

    With the little information how Warzones work, except you have to hack a terminal four times, it just sounds like an OP fight. So the fight itself is nothing new and creating an artificial motivation to participate won't last in the long run or leads to a mass exodus to the already "big" factions.

    Make the fight itself special or scale the whole thing up to Alliance Wars.

  10. #25

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    Quote Originally Posted by Grunt View Post
    There is the unbalanced faction population issue. The faction with an already healthy population and/or active PVP Clans will dominate the Warzones (and the special item market.)

    Forge new faction relations and make the Warzones Alliance vs Alliance.

    With the little information how Warzones work, except you have to hack a terminal four times, it just sounds like an OP fight. So the fight itself is nothing new and creating an artificial motivation to participate won't last in the long run or leads to a mass exodus to the already "big" factions.

    Make the fight itself special or scale the whole thing up to Alliance Wars.
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  11. #26
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    Maybe the solution to that would be that the buff bonus' effectiveness is divided across online players of the existing faction, effectively reducing the benefit of the buff in large factions-- hopefully as a way to encourage some variety. One of the problems with this is very typically, pvpers move factions to re-align friends/enemies as the population changes over time.

    EG: 5% construction buff
    10 players online - full 5% application
    20 players online - 2.5%
    50 players online - 1%

  12. #27
    Xpertz William Antrim's Avatar
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    I think that all this will do is make people flock to the faction that has the clan that owns all of the ops. If that happens the op fight scene will just die rapidly without opposition.


    If you want warzone bonuses to work then factions need to be able to take over ops and zones much more easily than they currently can. Ninja hacking needs to come back. Make people ninja more and they will fight sometimes. This would be better than no ops getting taken at all.
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  13. #28
    Registered User Agent L's Avatar
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    hmm, what about warzone bonuses having a positive value OUTSIDE of warzone, but negative INSIDE it.
    This way they would be desirable to obtain, but difficult to defend.

    OFC another solution is to have them so miniscule that holding a warzone would be more a matter of pride than of actual profits.

    Third idea: Warzone makes conquering nearby ops easier (or even possible at all) - kinda blend with concept brought up by RogerRamjet.

  14. #29

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    How about a bonus to PvE within the zone? Maybe a damage bonus against mobs? Maybe an xp bonus from killing mobs? Would encourage players to hunt in and around the zone they control rather than be "Oh yeah, some clan from my faction owns that, big deal"

    It might get people out there.

  15. #30

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    Interesting ideas!!!

    I would love the uplink OPs let you retain the hack bonus when you enter hacknet...then the bonus would be...umm...worth something? And not just easier for your own faction to hack it from you?

    I would also think a daily income from controlling a OP would be nice too...something along the lines of 50k per op per day....then people would be getting cash for capping ops. Adding another currency would be nice buuuuuuuut, really not necessary imo.

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