Just log in and join an OP fight these days.lol, true. Would be fun to see a tank with 4x warhammer.
Hallo lieber Zoltan und Alduin, dass mit dem Waffen wechseln ist totaler Scheiß! Man nimmt eine Waffe, schießt und will auf eine andere wechseln. Die ist kurz in der Hand und dann wieder weg. Wenn man länger wartet nach dem Schuss und dann wechselt ist sie in der Hand. Sollte man als Tank von CS auf AOE und wieder zurück, muss man ewig warten bis es klappt. Man kann argumentieren das es eine Timingsache wird/ist, aber für mich persönlich ist es eine nervige Sache. Dazu kommt es mir so vor als ob die Wartezeit bei jeder Waffe unterschiedlich ist. Der gleiche Mist ist auch bei PPU Spells. Wenn ich ein Schild oder anderen Spell nutze welcher in einer savezone erlaubt ist, den caste und dann auf einen Spell wechsle welcher in der savezone nicht erlaubt ist wie antiheal, habe ich auch so eine "downtime".
Dafür das man den Müll nur fabriziert wegen Ionic Pistols, betrifft das ALLE Spieler mit egal welcher Waffe und PPUs. Den Weg weiter zu gehen mit dieser Art um Waffen zu wechseln ist der falsche!
Da ist wohl die bessere Lösung nur was an der Ionic zu machen. Entweder die wird schwerer, so 10-20 als Gewicht so das man schon ordentlich Einbußen hat.
Man kann auch die Ionic Pistol so machen das man anstatt 1 nun 2 Schüsse hat und den DMG splittet. Das wird wohl auch dazu führen das die Waffe komplett useless wird. Wie auch immer, der jetzige Weg auf dem PTS ist absoluter Müll!
MFG Fuse
dafuse | PPU-Titan |
Wer Rechtschreibfehler findet kann sie behalten!!!
Okay, let me be straight here: get on the test server and test PPU spells and nanite tools, they should not be affected. Only everything which copbots term as weapon, as being aggressive, is (should be) affected. And as I said earlier: the holstering is not inteded, so nothing will be screwed up anymore once I fixed that one.
Alduin
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Hast du wirklich gedacht, dass das Verhalten ABSICHT war?
Meinst du wirklich die wollten sowas einbauen?
Das ist klar ein Bug (wie Alduin bereits sagte) und wird gefixed.
Ich meine ich kann deinen Unmut verstehen, wenn sowas intended wäre, aber das ist es doch ganz eindeutig nicht. Zumal in den Patchnotes nix dergleichen steht.
What is the reasoning for the changes? Is it specifically for the ion pistol? If it is then I would suggest a change to that particular gun, not a change that will effect the entire weapon pool. That's all I'm saying, so far this seems to be causing some troubles.
I also think the timer on weapon switching is going too far, the reticle reset on weapon switch is enough by itself.
It can also make sense if you think about it, if you holster a gun and take out another one, you would actually have to start aiming all over again but the weird timer to switch weapons doesn't make sense, I fired a gun and now I have to wait x seconds before I can even start to holster it or switch to something else?
In the end all that really matters is gameplay and what's fun and I don't enjoy having to try and guess how long I gotta wait before switching my gun or alternatively spamming a key to change guns until it works. I don't imagine many other people would enjoy that either.
Mann sollte sowas einbauen, wie" nur eine waffe vom selben typ im quickbelt erlaubt" und gut iss.
Castbugs oder Fehlcasts bei PPU und Apu mal fixen wär nett.
mfg
[ edited ]
Last edited by Baldur; 13-07-13 at 10:14. Reason: flaming, off topic
Well I can leave out the quotes so no one knows what I am/were referring to anymore that would be confusing! I could also just randomly quote people and answer other random posts, but that is also of no use to anyone is it?
Concerning the warnings: I made a deal with Nidhogg to not give out warnings anymore and only point to the people who might deserve one All in all, we are also just humans (at least I think so, maybe Niddy is indeed chewing on Yggdrasil).
Concerning the clanranks: I am a bit out of the loop there (have a hell lot of work on my desk, 50-60 working hours + 10 hours of traveling each week), I know it has been discussed quite a lot, in case there is no official announcement on those rules or addendum to the existing rules, please drop me a PM and I'll have a look where it is.
Although I stop by mostly on a day by day basis, I simply do not have the time to respond to each and every single question (immediately). If I would do so, that would probably waste the little bit of free time I still have.
In case you want any further off-topic answers, please open corresponding threads. So back to topic, everyone (including me, myself and I)!
No, it is not specifically for the ion pistol, although the impact on it is the most severe one, that is true. I guess the reasoning for the "thou shall re-aim" change is quite clear. For the gun-switching change: you have to have drawbacks from weapon switching compared to reloading. Reloading should be a more viable option than directly switching to another weapon in any case. The reticule reset is in our opinion not introducing enough draw backsOriginally Posted by Faid
First of all, translation: "One should something along the lines of: "only one weapon of the same type is allowed in your quickbelt"".Originally Posted by Sato
This option has far more severe drawbacks and issues. As already stated, this would disallow the option of having differently modded weapons in your quickbelt. If you however treat differently modded weapons as different weapons, you are back to the initial problem, just mod the weapons between which you want to fast-switch differently.
Translation: "Fixing castbugs and errornous casts would be nice."Originally Posted by Sato
This is semi-off-topic, but i'll answer it because the no-more-off-topic line is this post: we hope to have improved the situation with casting bugs by the additional new synchronization of weapon states over the network, however keep in mind: in certain situations missing a target is game mechanic wise inteded, just like weapons: you do not always hit.
Cheers,
Alduin
P.S.: this post is strongly influenced by my own opinion, so it could very well be that if we would work on an official consistent answer, that it would sound different, but it would also take longer, so do not take every single word as being written in stone now.
Alduin
Development
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Totally agree, it was hard enough killing a ppu with 1/2 people and a ppu with anti buff. Now you have no chance if this is implemented.I also think the timer on weapon switching is going too far, the reticle reset on weapon switch is enough by itself.
It can also make sense if you think about it, if you holster a gun and take out another one, you would actually have to start aiming all over again but the weird timer to switch weapons doesn't make sense, I fired a gun and now I have to wait x seconds before I can even start to holster it or switch to something else?
In the end all that really matters is gameplay and what's fun and I don't enjoy having to try and guess how long I gotta wait before switching my gun or alternatively spamming a key to change guns until it works. I don't imagine many other people would enjoy that either.
I'm all for nerfing ionic pistols but please find another way, this will just kill neocron for me by making it feel even more clunky and slow.
Is this a problem with weapon switching or with the unassailability of PPUs and the netcode?
If you need weapon switching to deal with PPUs then not only are you admitting that weapon switching gives you an advantage over reloading but that there is an issue with the survivability of PPUs.