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  1. #1
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    Default Idea for OP fights

    I had this idea while thinking up ways to balance another idea, basically the idea is to add a bunker in OP zones which people taking a OP can hack first.

    The bunker would server as a place to attack from, it would basically be like a UG containing a GR they can use while they own the bunker so they have a place to regroup at.

    The reason for this idea is that right now the UG means that the attackers find it hard to clear out the defenders as they need to hack the Op before they can keep them away but 1 wipe of the attackers and they have a long way to go to get back again. This would mean they have a closer location to regroup at, repoke, and get back into the action!

    The hope would be that it would make OP wars last longer as people would be less likely to give up after 1 wipe as they could GR to close by anyway. Another idea is that they could reduce the si of people who die in the OP zone during the battle so people could fight more (this is more of a added idea that could not work).

    Of course you may say *but that seems silly how would you stop them!* well the answer is simple, the bunker would be hackable! when you wipe the attackers the defenders can take the attack to them and retake the bunker wiping out everybody inside (also of course making the GR unusable).

    Additional thoughts or ideas are of course welcome, the idea of this thread is to suggest a way to make OP fights more engaging and enjoyable so if anybody has other ways they think they could be improved feel free to post them here.
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  2. #2
    Huckle Beare' Doc Holliday's Avatar
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    i think it would grind in to a stalemate.

    If the attacking team is unable to get the hacks done in time then they dont deserve the op. imo. hack the op get the ug open and then clear em out or force them to gr. Its all a question of tactics as you protect the hacker.
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    Bedroom Armour Keyboard Sword Load_HeavyLoad's Avatar
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    the whole point of attacking is that you have no defense - giving the attackers somewhere to hide would mean that op fights would be endless

  4. #4
    Registered User eNTi's Avatar
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    fixing the environmental bugs would solve a lot of problems. then remove the ppu from the game. (scnr)

  5. #5
    Registered User Kane Gregory's Avatar
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    Quote Originally Posted by eNTi View Post
    fixing the environmental bugs would solve a lot of problems. then remove the ppu from the game. (scnr)
    This!
    The biggest problem in op-fight is the hack-term, because most of them are not solid. This has two advantages for the hackers:
    a) You have to aim into the term to spot the hacker (not possible of each angle around the hacker)
    b) There are spots where you can't hit the hacker or only badly. You have to push the hacker out of the pillars of the hackterm to
    do any damage.

    For Hackers it's an advantage because they have more time for their hacking
    For PPUs it's a great place to ressurrect their ppl because the damage input is lowered because of the adressed issues.

    They next problem in the environment are the trees. It's great that ppl can't combine with trees animore but the "hitbox" of the trees is sometimes too big so u can't aim players from different angles.

    It would help (for now) to remove trees from outposts.

    "First they ignore you, then they laugh at you, then they fight you, then you win." εMahatma Ghandiз

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    It wouldn't make the fight endless as you could hack the bunker to wipe them out it would just make it more of a prolonged battle. The whole idea basically hinges on if people like OP wars lasting a short time or if they want them to last a bit longer
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  7. #7
    Huckle Beare' Doc Holliday's Avatar
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    Quote Originally Posted by eNTi View Post
    fixing the environmental bugs would solve a lot of problems. then remove the ppu from the game. (scnr)
    [Edited]
    Last edited by Bifrost; 13-06-13 at 15:30. Reason: Flaming
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    Quote Originally Posted by Doc Holliday View Post
    [Edited]
    [Edited]. You may not agree with his ideas you may think they are the worst ideas in the world but he still has the right to put them forward and let the community and the devs decide if they hold any merit.

    Or is NC more of a dictatorship where you can have an opinion as long as its the right opinion otherwise you get put in jail (or in the case of this forum banned from posting)
    Last edited by Bifrost; 13-06-13 at 15:36. Reason: Flaming/Consistency
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  9. #9

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    Quote Originally Posted by DIABLO666 View Post
    he still has the right to put them forward and let the community and the devs decide if they hold any merit.
    Yes, but not in every fucking thread! And from what I read the majority of the people who have spoken on the matter are against this idea. So dont bring this crap up in every single thread, because there already is a separate thread.

    Not sure what to make of the bunker idea. I think OP fights will simply drag on forever. You could simply attack some OP close to a public GR and then expand from there, if you have problems with reinforcements.

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    Neocron Veteran Ascension's Avatar
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    Quote Originally Posted by eNTi View Post
    fixing the environmental bugs would solve a lot of problems.
    I could only dream of a time when hack terms are solid, trees are solid, etc etc.

  11. #11
    Huckle Beare' Doc Holliday's Avatar
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    Quote Originally Posted by J@ck on Cr@ck View Post
    Yes, but not in every fucking thread!
    i probably should have just said that. thank you jack.

    [Edited]
    Last edited by Bifrost; 14-06-13 at 01:51. Reason: Flaming/Trolling
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  12. #12
    Registered User nabbl's Avatar
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    I quite like the idea. The time to regroup is too long (genrepping somewhere safe, getting poked and repaired, waiting for SI, genrepping to the nearest open GR, waiting for SI, running to the outpost). This could easily last 15 minutes to half an hour.

    The reason why I like the idea:

    We would have more room for tactics. At the moment you just have the following tactics to choose from: Barreling the Underground or not barreling the underground. Bringing more Pistol Spies or playing the characters you really want to play.

    Attackers could decide wether or not to hack the bunker first. They could choose to just hack the OP in a hurry without additional safety. Or they divide their teams to hack both "hackterms" at the same time.

    I mean the current tactics are more or less absolutely pointless and there are no real decisions to make.

  13. #13
    Neocron Veteran Ascension's Avatar
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    Quote Originally Posted by nabbl View Post
    We would have more room for tactics. At the moment you just have the following tactics to choose from: Barreling the Underground or not barreling the underground.
    I totally agree with you on this, quite often its a case of barrelling or not based on mutual respect from previous fights.

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    Why not make the UG itself hackable?

  15. #15
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    Problem with that is people would just hack the UG first then there would be no point for a UG, unless you make people need to hack a certain number of layers first, but good luck hacking the UG as people would always target the hacker first unless it was a long distance off from the UG
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