Currently we have almost uncappable weapons. If you sacrifice all of your points in other stuff and use the right implants and drugs some weapons can have capped aiming but no weapon can have capped damage.
In NC1 we had 176% damage cap and aiming cap was 250% if memory serves correct.
Currently everyone goes for the highest TL weapon or the most effective one which is invariably woc. Everyone pours all of their points into this weapon skill and does their best to make do. Noone has any spare points for anything else. This is bad imo.
We should LOWER our weapon caps drastically. All guns should cap at 100% aiming and damage. Possibly it could be argued for 120% (this is on the information tab - not the quality of the gun) to allow for the precision marksman who can really push that extra bit of bang for his buck.
The required PC/HC/RC etc for this should be low. For the record I think that PSU (under Intelligence) should be the primary requisite for monk aiming too, why should they be any different if they all have reticles now.
Why? Diversity. Give people the option to have a SECONDARY skill.
Poking and repair were to my knowledge designed to be secondary skills. I remember in the original manual that it said that Tanks for example could afford to spec a little repair to repair their own weapons in the field - just like modern day soldiers can do.
Why not give the tanks this option?
Spies and PE's could go back to driving some cool vehicles around and pking in them.
I had great fun last night with a friend pking in a rhino. We got 9 techs and 3 ganks. The ganks were more fun than the techs till the opposition brought a ppu and 2 tanks and we had to skin out but I digress. That was my inspiration for the thread however.
I realise the initial problem with this is with more DEX points most classes will opt for more speed but if there was a hard runspeed cap (which would need to happen to make this idea survive first contact I admit) then that would open up the rest of the game to these diversifications. We could have repairing and recycling PEs, Spies and Tanks even. We could have Driver PE's actual proper ones that actually didn't just pick the class for the quad!
Digressing a tiny bit but the same could be applied to tradeskilling. 150 Research or Cst could cap everything and be the best chance to not fail research and be able to construct 5 slot weapons. Admittedly it might be beneficial to apply the APU/PPU malus mechanic (for those who dont know how that works the more points you spend in one the weaker the other becomes) so that we do not have these hybrid tradeskill gods. Instead of that these guys can go out into the wastelands and level with their mates while id'ing the rares the other dude just hacked.
Researchers and constructors would no longer need to level with drones. They would be able to diversify into other stuff.
These values would need to be looked at of course and discussed, dissected and rehashed a lot. However it MIGHT see the return of Low tech PEs which would be great if they could be balanced. It would probably throw up some interesting Monk Tradeskillers who have a proper profession to go along with their main skill but mostly I think this would benefit the gun users due to the way monks work in comparison to everyone else.
The biggest single change I can see about NC now is the lack of diversity. It really does kill the game. I campaigned hard to keep it in nc1 but with the 2.2 changes I think it is now a good time to dust off that particular set of ideas and throw it out for you guys to discuss.
I would love to see more people out and about in the wastelands instead of idling in their hq doing boring construction jobs and to find someone who can repair your shit for you while youre out levelling would just be uber.