I understand your ideas. Although, the OP war should the definition of PvP. All classes and specs should revolve around this. The ppu brings far greater complexity to the game and therefore has its rightful place currently.
I understand your ideas. Although, the OP war should the definition of PvP. All classes and specs should revolve around this. The ppu brings far greater complexity to the game and therefore has its rightful place currently.
you think so? i guess nobody has enough creative power in his brain here to imagine how complex op wars would be without ppu's
fps? you know what FPS MEANS? FIRST PERSON SHOOTER?
guess what, youre dumb, sorry
and the problem wont be solved, cuz going into wastes isnt so terrifying, you can do probably the most stuff without ppu
neocron world isnt dangerous, maybe thats why its so boring sometimes
[ edited ] he's referring to the FPS genre of games - CS etc (although there are medic classes in some none are like a ppu)
Last edited by Nidhogg; 13-06-13 at 10:04. Reason: Flaming - are you going to make me regret my decision?
PPU's from being the most vital class, as they can buff and heal people but are also the only class who can remove such buffs.
Alsoif APU's having anti buff makes them the most targeted class then that mean their friends and PPU needs go work together to protect them.
Alters the dynamic somewhat.
TERRA:
Master Netphreak : Rifle PE 70/65** | Netphreak : Rifle Spy 79/65**
Jedi Master Net : Gimped Blessed Hybird Monk 62/55**
Kid Net : Pistol PE 63/65** | Chuck Rock : 56/58* H-C tank
Dark Eagle : 73/56** CST Pistol Spy
Melee dmg reduces shield buffs. Now that would stir things up
i'd counter that with even more ppus that can re-shield people fast enough so that apus are basically glass cannon antis. they will do nothing BUT anti all the time and that won't last long, because they will fall like flies.
i'd give you the benefit of the doubt, but i honestly don't see the meta game shifting into a favorable direction with this change.
Worked fine in earlier neocron and ppu's were even more daft then.
It meant that you had to have a ppu keeping up your apu whilst the anti was being cast and your team focus firing down those chasing the apu as well. If they made the anti run-castable as well then it would be even better.