Hey there,
Since the latest update I did some fights in Pepper Park and so on. A problem occured to me which I call "Sync-Laming"
My definition of it:
"Synching into a levelzone while getting shot at and instantly return to the previous zone to evade fire constantly".
One example to clarify the issue: Fought a spy in Pepper Park Sec. 3 who was able to use the two appartment syncs (typing in "-") and the sewer sync to his benefit by constantly synching in and out of the zones. I was able to kill him finally but the "fight" took like 8 minutes. He's never even tried to shoot back nor did he try to escape in a normal (stealth/run) way.
The problem is that hits don't register when the player you shot at syncs the second later.
My suggestion to counter that behaviour:
Implement a timer:
When you want to sync into a levelzone you should do that on purpose of leveling and not just because you want to evade the fight. There is no point for a high level character to sync into sewer level 1 except the occasional symp missions he wants to do. If he wants to sync in he gets a timer of 5-10 seconds until he is able to sync back.
Same for Outpost-Undergrounds: If you want to sync into the underground it should happen because you are heavily damaged and not just because you got focussed and want to evade fire. Runner syncing under ground should not be able to instantly return to the battlefield. A timer of one minute should do the trick.
PS: and get that minus-appartment deleted -.-
Any thoughts on this one?