1. #1
    Registered User Strife's Avatar
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    Default Bring leveling in Neocron back to it's roots.

    I've recently brought a friend into the game and it's really made me took a look at how leveling in this game has become so linear. Get AoE, go here. Too high for there? Go AoE there till WoC. You don't get to experience what in my opinion made Neocron great, experiencing the world.


    • Reduce AoE XP. (Off the top of my head, make it stop adding XP after 2 mobs hit.)
    • Lower the level for WoC considerably.


    I'd like to see an NC where you can level as the spec you actually want to play. New players arent told to play as a droner if they want to get anywhere, any time soon.

  2. #2

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    Reducing AoE XP will affect tanks, apu's and HC PE's as well as droners.

    From watching help if you ask about levelling any sort of spy you will get told to level as a droner and then LOM but you also have that if you ask how to level a ppu (go APU and LOM)

    Changing how much XP LOM's consume or increase XP gain for kills with single target weapon might change that but if people are just getting to the cap ASAP so they can PvP altering how PvE combat works isn't going to do anything for them.

  3. #3
    Xpertz William Antrim's Avatar
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    Quote Originally Posted by Eternal Pink View Post
    Changing how much XP LOM's consume or increase XP gain for kills with single target weapon might change that but if people are just getting to the cap ASAP so they can PvP altering how PvE combat works isn't going to do anything for them.

    The people who do this are not the ones that Strife is aiming this thread at though Pink.

    The guys who want to cap asap so that they can pvp have either already seen all of nc or are not bothered about seeing it. For the rest of the population these ideas could possibly expand the game for them. It would be nice to see people go and hunt other mobs and spread out into the world some more. That much is correct.

    I would suggest having the AOE capped at 3 targets personally but make it available to everyone. However single target XP for mobs in the open world in my opinion should be increased.

    Call it an NC Safari if you will but I would like to see more missions given for players to go out into the world and hunt 20 warbots or 20 decayed horrors or whatever it might be. These missions should not have a time limit on them but rather be completed when they are done.

    This would encourage players to spend more time outside caves than in them.

    Caves can then be for teams of players (clans even) who want to level together whereas the solo player can suit himself in the open world OR socialise with other levellers who want to get to know one another.


    P.s Woc should be aesthetic only as previously stated. Woc weaponry should be no more powerful than regular rares or at the outside be only 1% higher (to give that reward and the variation that people want).

    In my opinion however Woc should just be a massive long quest that you have to take (like an epic but 3 times longer) and at the end you are given the woc level. It should not be overcapped xp. That has killed PE's.
    Last edited by William Antrim; 09-05-13 at 20:49.
    "dulce et decorum est pro patria mori"

  4. #4

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    Quote Originally Posted by William Antrim View Post
    The people who do this are not the ones that Strife is aiming this thread at though Pink.

    The guys who want to cap asap so that they can pvp have either already seen all of nc or are not bothered about seeing it. For the rest of the population these ideas could possibly expand the game for them. It would be nice to see people go and hunt other mobs and spread out into the world some more. That much is correct.
    But any change made will still affect these people unless your going to start allowing people to create at cap so while some peeps that want PvE will welcome it you'd just be creating more grind for those that don't.

  5. #5
    Xpertz William Antrim's Avatar
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    Not if you give them alternative incentive. I think that is strife's intention anyhow.
    "dulce et decorum est pro patria mori"

  6. #6

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    They just need to make other places viable again and make single target dmg give more exp. Making the grind take longer is not the key.... we need more not less.


    Hunteing high level fire mobs with a silent hunters gives tons of exp.... other weapons need to be brought inline and normalized; so there is not such a wide divide.

  7. #7

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    I totally agree with OP, that leveling has become booring due to some shortcuts being so good, that doing it any other way would be madness.

    But nerfing AOE weapons would probably have too many side effects, so in my opinion the whole thing should be balanced by changing mob exp rewards. Just reduce xp for mobs that appear in large groups in small areas.

    Also maybe add new kill missions, so you can level psi on a spy or des on a monk without doing ress missions / rep.

    bonos idea: Add missions for non LEs only that give exp rewards in certain areas, so that non-le runners have to fight each other for the extra exp.

  8. #8
    Xpertz William Antrim's Avatar
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    Quote Originally Posted by BlueRobot View Post
    bonos idea: Add missions for non LEs only that give exp rewards in certain areas, so that non-le runners have to fight each other for the extra exp.
    Or make the missions only available to the non-le'd and give lots more xp than the other ones. This way the fights will just happen if they need to and players will cooperate if they feel it is of benefit.
    "dulce et decorum est pro patria mori"

  9. #9
    I am BlackMaze SilentEye's Avatar
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    I agree with the OP that other area's need better utilization, absolutely.

    However I do not agree that this should be achieved via a nerf but rather via a boost!

    Make single damage (for people with no access to AOE) give more XP, so that they are not forced to go to AOE places, teaming with AOE people.

    That way the support crew can place better mobs in better places where single damage foke could do some real damage and obtain some real XP.

    Off-Topic remark: In regard to AOE nerf, if they would nerf this I don't think they should limit the amount of targets damaged, however they should introduce a max damage. Basically, 1 shot does 100 damage if there are 5 targets, but 75 if there are 10 targets, 50 if there are 15 targets, and so on. There could be a mathematical equation behind this that gradually reduces as more targets are affected.

  10. #10
    tanks sind imba ;P
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    like some already said:

    i would not nerf or buff anything. because its not just XP you guys should think about. yes maybe a rifle spy or PE cant AOE but he can farm warbots with ease. different classes should have different roles and different ways to level at a similar speed. make swamp caves more attractive for single target people. spawn more monsters, less damage output by the fking birds for example.

    dont give +xp so even more people hang out in boss room.

    ragents boss room is the most boring place in neocron lets not try to balance leveling there. create alternatives.

  11. #11
    Roger Ramjet Fanboy Number 1 RogerRamjet's Avatar
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    Fix places like the swamp caves first and offer alternatives to AoEing to cap. I capped a spy in a week in the old Gravis ones, now they're practically impossible to hunt in.

  12. #12

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    Quote Originally Posted by William Antrim View Post
    ... I would like to see more missions given for players to go out into the world and hunt 20 warbots or 20 decayed horrors or whatever it might be. These missions should not have a time limit on them but rather be completed when they are done.

    This would encourage players to spend more time outside caves than in them.
    Single target and AOE should be somehwat equally viable to cap your char with AOE having a slight advantage. There should be incetives for players to go out into the wasteland to explore and hunt. Maybe the missions suggested by william could give a nice XP bonus or some techs or some other reward as incentive.

  13. #13
    Registered User eNTi's Avatar
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    as triv said in his interview, it's their goal to make the available assets more attractive. who in his right mind would wonder into the swap to level??? i mean you got nothing there. no gogu, no genrep, no traders. there's no point in going there when there are places that are outright better in any respect. it's the same with most zones sadly and they effectively shut down the steppes by filling the place with doy units and hover bombers in the past.

    regants is broken in a major way. i've seen */24 players in the boss room, which is ridiculous if you think about it. the mobs are simply not dangerous enough for low level characters. i mean you can get destroyed in a fracture of a second if you are not careful, even as a ppu, but if you stay clear of the mobs you can pretty much level there from the start especially if higher level people take the aggro. the mobs there need some kind of aoe. resists should matter. it's too easy and there's no reason to go anywhere else until you are capped, even woced. you might die of boredom though.

  14. #14

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    bring back scorpion pits!

  15. #15
    We are the CityMercs
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    I agree to everything that has been said on this topic. But why not just add a TL 90 AoE Rifle/Pistol in?

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