1. #1
    für einen freien Geist Deus Ex Machina's Avatar
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    February 2005
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    Default Zone Line and Loot Issues

    I am sure the issue of zone lines capturing loot of mobs (because they went across and can't be accessed by players) has somehow hit everybode in Neocron once in a while. And it can be prevented most of the time. Sometimes though it still happens, or gets boring waiting for some mob to come back across the line - or the line is miscalculated.

    What, I think, would be nice is one of three things:

    - A system that stops Mobs at zone lines
    - A system that drags killed mobs back across the zone line in the accessible part
    - A system (looking like the navry for example) that marks the zone line visibly
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  2. #2

    Default

    Yes, this is very annoying especially, like i said in the bug report part,
    with buggued mobs like Big Hoverbots 100/100.

    Zoning area seems to be very large, i don't know why,
    but a solution could be to greatly reduce them ?
    Why not to nearly zero ?

  3. #3
    freedom for neocron! Torg's Avatar
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    Default

    i always took the problem of zoning (and thus unlootable) mobs as a part of hunting, as you need to pull them away from the zone line. but well....

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