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  1. #1

    Default [R#182/183] Patch Discussion

    Hello Runners,

    feel free to discuss the R#182 patch here. The patch notes may be found inside this thread.

    Sincerely,
    Your Neocron Support Team
    Alduin
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  2. #2
    The REAL Walker
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    •Automatic Soul Light regeneration has been disabled.

    I dont get it.. Why would you disable that?
    It was already crazy slow to gain SL that way.. Now you actually HAVE to do missions to regain SL?

    The rest of the patch notes sounds good though.
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  3. #3

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    I was also wondering about that. Not that I care since I dont have -SL, but I wonder why this was implemented? Will there be any other way to increase SL except doing missions?

  4. #4
    fόr einen freien Geist Deus Ex Machina's Avatar
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    My guess would be that the aim of that change is, that runners that have low Soullight actually have to move around in zones were there is a danger of being hunted while their Soullight recovers.
    At least I saw much more Runners with low Soullight in Safezones or appartments than out on the streets.

    I don't know much about getting SL back through missions though, so I can't really compare how difficult that is. I remember that there are situations where it is only possible to fall back on the Anarchy Breed Harrasser Missions, and those are really hard, but I don't remember how it was tied in with the Soullight / Faction Sympathy System.

    my opinion: With Low SL Runners out on the streets there might be a new dynamic coming up. Low SL Chars actually being out and about doesn't take them out of the equation once they are too low, since they can't outsit it anymore, so it might bringt a better picture on the status (and annoyance) that Red SL really is.
    The change might also lead to more cautious fighting behaviour, I think thats one thing to be watched out for, since I am not sure thats for good.

    Thinking about the situation of runners with Red SL, I see the coming of Naked Runners hunting with fists for spiders (if that is possible for Red SL? No idea.) Why? Because a runner that cannot flee (no GR, no Venture Warp) could really be hunted down. And where would the runner get a new weapon if it dropped? And what would stop others to kill the runner again before he really manages to get his SL up? On the other hand it might drive runners into the wastes for the hope of being not that much interupted while getting SL back. The great question remains: Are there enough places in the wastes were it is possible to make missions? (Needed: Target in quite good quantity and a relativley close Term)
    It sure brings up an interesting situation, but I feel it might be a really harsh time (for some) coming up. But then I've always been a bit soft, so I'm interested to see how it plays out.
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  5. #5

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    Quote Originally Posted by Dropout View Post
    •Automatic Soul Light regeneration has been disabled.

    I dont get it.. Why would you disable that?
    It was already crazy slow to gain SL that way.. Now you actually HAVE to do missions to regain SL?
    In case you want to be a bad boy, you have to live with the consequences But I think I can safely reveal that changes to parts of the mission system are planned.

    If you can think of good ways to increase SL except doing missions, while keeping the bad boy + consequences picture, please head to the Brainport and let us know! Very much appreciated
    Alduin
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  6. #6
    tanks sind imba ;P
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    Quote Originally Posted by Alduin View Post
    In case you want to be a bad boy, you have to live with the consequences
    devils advocate & carebear here:

    i agree sl regeneration is a broken mechanic because afk'ing should never have any benefits in any game. but i disagree that bad soullight is directly connected with "bad boy behaviour"!

    when someone neutral attacks me and i simply defend myself by killing them and not running away, thats no "bad boy behaviour".
    but i want my soullight to be as high as possible because of obvious reasons.

    before the patch i could just go along with my day. now i have to do missions because i defended myself and i want my soullight to be 100.

    i dont care about my soullight personally as long as its 0+ but i dont like the hole bad boy thingy that gets repeated so often.
    after all people (selfkill) rezz with dual logged ppu to avoid all kinds of consequences. compared to this the soullight problematic just seems like such a non-problem. i also would guess killing lvl2 chars without LE by a genrep will sadly become a common practice now by many players to gain soullight.. but maybe im just missing something here

    else it sounds like a real solid patch. thanks for the work!!

  7. #7
    The REAL Walker
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    Quote Originally Posted by Invi View Post
    i also would guess killing lvl2 chars without LE by a genrep will sadly become a common practice now by many players to gain soullight.. but maybe im just missing something here
    You are missing something..
    We havent gained SL from killing enemies for 4-5 years or so. Thats why its such a pain to have bad SL now.
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  8. #8
    tanks sind imba ;P
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    Quote Originally Posted by Dropout View Post
    You are missing something..
    We havent gained SL from killing enemies for 4-5 years or so. Thats why its such a pain to have bad SL now.
    ouch.. time to research some 150 and smilyface everyone


  9. #9

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    [ edited ]
    Last edited by Nidhogg; 05-05-13 at 14:17. Reason: Spam
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  10. #10
    The REAL Walker
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    Quote Originally Posted by J.HighRoller View Post
    Snip
    Very constructive..


    @ Alduin: I have very high SL on most of my characters, since I rarely kill Allies anymore.
    I still dont get the changes though
    Looking forward to see those changes to the mission system though. Killing 50 Small Sewer Rats for 3-4 SL is quite boring lol.
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  11. #11
    Huckle Beare' Doc Holliday's Avatar
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    I just hope the next patch rolls out quick. This one is a radical change and if it truly is the tip of the iceberg then i look forward to seeing whats beneath the surface of the water. If I had a char with bad sl for what ever reason then I wouldn't fancy doing some lame rat missions till I died of boredom to fix it. That's too boring to contemplate. However the penalties for bad sl are harsh. I fear the downside of it all is it pushes players to the factions with the most enemies for fear of losing too much red sl.

    This will give rise to clans of t****s like hooters.
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  12. #12

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    [ edited ]

    I would LOVE to give a long winded post about dynamics and why this patch is bad concerning SL, but this patch is so utterly shit I can't be asked. [ edited ]

    dissy nerf is good.
    Revert SL system to gain over time minimum
    Remove GRs from apartments so you can camp reds/-31s/+100s or whoever you want to place more danger on people that are out of plaza and red. Only put GRs in city/waste locations.
    Last edited by Nidhogg; 07-05-13 at 23:11.
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  13. #13
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    I somewhat agree with all of the SL changes.

    *I believe partial automatic increase up too like 25 then you gotta earn the rest, would have been a better
    change at least.

    Ive been back over a year now all my toons still have their le's in and will for a while, so SL is no big deal to me now and wont be for some time; but I do remember in some fights long ago where I accidentally get aoe damage someone or accidentally shooting and damageing them then they get killed by an enemy but i take SL loss.
    Thatd the only issue I had in the past with SL, however there should have been a plan how how to regain your SL.

    *Like maybe have a repeatable quest or mission so that once again you may Follow The Path Of Redemption.
    Last edited by stonehaven25; 05-05-13 at 09:57.

  14. #14
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    These are great SL changes to start making the faction system count again.

  15. #15

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    Again, I'm +15 an only opfight or really kill reds.

    Again, completely out of theme. The wastes are a refuge from the city and all its murderous animals ready to kill you for your shoes. Yes, these people are in factions, but that's secondary.

    These aren't real consequences. these are over the top, retributive punishments, and you'll never be able to convince an educated person otherwise.

    There is no give and take, no balance, no fostering of different gameplay. It's closing doors without opening new ones. its a "do this and you pretty much won't be playing neocron" patch in which they are effectively using mechanics in an attempt to ostracize peopl/parts of the community. It's transparent, immature, and pathetic. It will only hurt this game and community.

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