1. #1

    Default [DISCUSSION] What would improve Neocron the most?

    Hello runners,

    feel free to discuss answers given in this thread here.

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  2. #2
    Sektenspinner aus Leidenschaft hajoan's Avatar
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    Quote Originally Posted by nabbl View Post
    ...Second one: New OP-War-System. The current one is not so cool.
    Sounds very interesting for me.
    Any specific ideas to that point?

  3. #3
    Member of Phoenix, Ltd Jest's Avatar
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    Quote Originally Posted by flib View Post
    1. Viable AOE for Pistol and Rifle users. I'm not going to spend years grinding my PE to WoC with pistols. Fusion pistols and rifles are perfectly suited to being AOE.
    This was a close third for me. I'd like for rifles and pistols be at least a fraction as good for leveling as drones are. WoC is almost mandatory for the PE and I'm not sure I'll ever see it at the rate I'm going with rifles.

  4. #4
    God of the Crahnsect LeoPump's Avatar
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    Quote Originally Posted by hajoan View Post
    Sounds very interesting for me.
    Any specific ideas to that point?
    for example:
    The declaration of war (via Clanoptions ingame) has currently no effect.
    So it would be very nice, if the enemy (faction friends including) going "red" in Outposts for you, after declaration of war.

    => http://forum.neocron-game.com/showth...o-declare-wars
    "Ich bin für klare Hierarchien. Gott hat ja auch nicht zu Moses gesagt: "Hier Moses, ich hab' da mal was aufgeschrieben, was mir nicht so gefällt. Falls du Lust hast schau' doch da mal drüber." Nein, da hieß es: Zack, 10 Gebote! Und wer nicht pariert kommt in die Hölle. Bums, aus, Nikolaus." (Stromberg)

  5. #5

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    One problem that pops out in regards to player shops is that most valuable items nowadays worth obtaining are not sold for cash. NC main source of currency is items, specifically tech parts. Usually if you need a tech part you will have to trade other tech parts/items for it. Money is next to useless in neocron.

  6. #6

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    Quote Originally Posted by Satan2k2 View Post
    5. Add access list to appartements: allow other players to enter appartment and access the cabinets.
    About this point, i think it could be a great thing to implement but not with a list, and not "other" players.
    Allow access to your apartments for the other char of the same account is enough.
    Otherwise you got the clanapp which is designed for this ^^.

    And if it's too hard to make, why not just create a special cabinet you can put in your app
    and that could be access by your other char or everyone ?
    'Cause it's really stressful to drop items on floor and hope for no bug or poeple spawn in your app
    or server deco or midnight depop (i never see this happen but everyone seems to be care of it ^^).

  7. #7
    BFC/BlacKHanD tbird's Avatar
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    Quote Originally Posted by phunqe View Post
    1. One more action bar with 10 slots, with assignable keyboard shortcuts for each slot, just like the main one. ...
    Quote Originally Posted by Faid View Post
    ...
    2. New Items (specifically aesthetic items). Different color woc pa's (white woc ppu pa). Woc 2 and 3 items, design a new apartment. ...
    There is no need for.

    Quote Originally Posted by phunqe View Post
    ...
    2. Player's market (public auction house).
    A long-awaited desire

    Quote Originally Posted by Britney View Post
    ...
    - either relocate the p2 entrance copbots or make plaza a safezone so pvp goes back to pp1 which is much more suitable in the games context. ...
    Quote Originally Posted by Fasterbot View Post
    ...
    1. Redesigning every texture ...
    Quote Originally Posted by Satan2k2 View Post
    1. Balancing (like Critinator: the Disruptor ) and make APU more useable in PvP again. ...
    Quote Originally Posted by onero S View Post
    ...
    2) Expanded and re-balanced PVE. Make the world fun to explore again. There should be multiple places to level at most level ranges, with different unique loot (DOY tunnels are a good example, but currently not really viable for someone to level at). PVE that ties in to storylines would also be very cool. Obviously making entire new areas frequently is not feasible workload wise, but having some areas built that are re-purposed and populated as the story line changes would be awesome. Outzone is really cool and should have more to do (I don't just mean having missions forcing people to run thoguh). There should be rewards for exploring the world of neocron.
    Quote Originally Posted by Kame View Post
    ...
    2 OLD WEAPONS MODEL DESIGN WITH UP-TO-DATE GRAPHICS

    My wish is that ALL weapons skins gets remade. Give us the old design, with new and updated graphics. The older designs had much more style, and the sounds were better for those who got changed.
    Totaly agree!

    Quote Originally Posted by Doc Holliday View Post
    An improved Hacknet. ...
    My opinion: Remove or rethink the hacknet completely!

    Quote Originally Posted by nabbl View Post
    First one: New Charactermodels with more options to choose your style. ...
    Quote Originally Posted by Deus Ex Machina View Post
    ...
    1) New Models, that look much more like the old ones (Private Eyes with sunglasses, Spys with Visors, Monks with Trenchcoats, Tanks with strong body). And those should again be colourable of course. ...
    Quote Originally Posted by flib View Post
    ...
    2. Reimplement NC1 character models. Update them with higher poly counts and higher res textures ...
    This! New models in NC1-Style plz!

    Quote Originally Posted by eNTi View Post
    ...
    1. Engine change, that allows for smooth transition between "Warzones" that mark territorial ownership. AKA no more SYNCING!!! ...
    A Change to Unity-3d seems possible. But this needs to much time and work for. Is there any news about Neocron Reloaded?
    - BFC/BlacKHanD (Jupiter), US (Mars), RAF (Uranus) -

  8. #8

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    One thing for sure: op fight revamp. Remove hacknet activation (only anoying), make vehicles and turrets viable again.

    Game without syncing would be amazing, but nearly impossible to realize without rebuilding the whole game.

    Personal wish: WoC as a nice to have, but no must have. I loved the variety of former days, when it was even possible to fight with non-rares.

  9. #9
    NC2 were u fight bugs from NC1
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    A move to Unity 3d would probably resolve so many issues and limitations of the current engine and open up a world of possibilities for further development/features.

  10. #10

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    Quote Originally Posted by Cursed Shadow View Post
    Nonetheless, you're isolating two Factions.
    One is a hangover from the original implementation. We're working to address both gaps though. Even though those factions are the 'difficult' factions, they shouldn't lose out on the better part of the NPE.

    The below is my opinion and not necessarily the opinion of the entire team.

    Rather than remove 'Jobs' (I assume you mean the profession selected during character creation?) I would rather we improved their relevance and the education around them. I believe Mr Jones was Reakktor's first step to make professions mean more than simply a string on the selection screen. That is something that would have to come much later. There is a huge amount on the table at the moment for the resources we have. Due to the way players are able to entirely re-skill their character, I do agree that a character's profession should be changeable later in the game based on their chosen specialisation.

    As for the use of Jones items, in an ideal world all those items should be just as useful as each other in their intended level range. The fact a selection of them are must-haves to capped players is wrong in my personal opinion and only highlights shortfalls in the offerings available later in the game.

    MC5 needs a lot of love regardless. I am against it's removal entirely as it has significant relevance to Neocron's lore. With more proper missions which are active in the mission system (i.e. you can actually track them in F8) and more structured advice/guidance through those missions, it can become a lot more useful. That is the aim.
    Trivaldi
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  11. #11

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    Quote Originally Posted by Trivaldi
    As for the use of Jones items, in an ideal world all those items should be just as useful as each other in their intended level range.
    Yes!!! PLS

    It's so fucking lame everyone is using items that were designed for noobs to get into the game easier on their capped characters.
    Just add a max-lvl requirement to all the jones items. (And while you're at it, spend 5 minutes on changing the Regants Mobs' attack range.)

  12. #12
    The REAL Walker
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    Quote Originally Posted by BlueRobot View Post
    Yes!!! PLS

    It's so fucking lame everyone is using items that were designed for noobs to get into the game easier on their capped characters.
    Just add a max-lvl requirement to all the jones items. (And while you're at it, spend 5 minutes on changing the Regants Mobs' attack range.)
    ...Not untill PE's have an alternative..
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  13. #13
    Dream Cast Cursed Shadow's Avatar
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    Quote Originally Posted by Trivaldi View Post
    One is a hangover from the original implementation. We're working to address both gaps though. Even though those factions are the 'difficult' factions, they shouldn't lose out on the better part of the NPE.

    The below is my opinion and not necessarily the opinion of the entire team.

    Rather than remove 'Jobs' (I assume you mean the profession selected during character creation?) I would rather we improved their relevance and the education around them. I believe Mr Jones was Reakktor's first step to make professions mean more than simply a string on the selection screen. That is something that would have to come much later. There is a huge amount on the table at the moment for the resources we have. Due to the way players are able to entirely re-skill their character, I do agree that a character's profession should be changeable later in the game based on their chosen specialisation.

    As for the use of Jones items, in an ideal world all those items should be just as useful as each other in their intended level range. The fact a selection of them are must-haves to capped players is wrong in my personal opinion and only highlights shortfalls in the offerings available later in the game.

    MC5 needs a lot of love regardless. I am against it's removal entirely as it has significant relevance to Neocron's lore. With more proper missions which are active in the mission system (i.e. you can actually track them in F8) and more structured advice/guidance through those missions, it can become a lot more useful. That is the aim.
    It's really great to hear that you're on the same page as us all.

    Sometimes it feels like these niche improvements like the Apartment access stuff I keep reading about get a lot of press, rather than the things I'd expect our community to care about: new players, engaging them, retaining them, improving the game for PVE and balancing out the PvP.

    I know there are definitely ideas for those, and sometimes it's just nice to have some Dev Team reassurance that there are some opinions or plans in place.

    Can you share any of the current thoughts on how to improve MC5 to make it better and more engaging?
    What do you see as being the evolution for professions? (you were correct, I did mean professions)
    I currently think the load-outs for many of the professions are a bit strange/could mislead runners to spend points in unnecessary places.

  14. #14

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    Leveling areas: Increased XP for single shot weapons, pistols rifles cannons and spells but maintain aoe XP. Start off at /20 because lets get real this is 2014 no one wants to level from /2 to /20 anymore. Add MB/TH to the Subway make it a 5/10 minute rides. Add leveling areas into dome of york, Tons of useless space there just ready to be worked with. Re-add the old industrial sewers that had launchers cyclops and butches etc. add another 2 boss rooms at regents. Maybe add some kind of dungeon system where you need a full team to do.

    Gear as a player who's been playing this game for the last ten years I either have or can get the gear I need, However I explain to people at least once a week to get there level 2 implants from point red and there guns from random smugglers, maybe make it easier for new players some how.

    Staff information:Staff needs to be more involved in the community, I know probably about 15 players right now who think nothing will ever change in Neocron. Even after some very big and nice changes they just don't see it. Having some staff members explain whats going on, and putting real timelines on stuff they are working on would help a lot.

    Rares: Add more rare items to the rare pool, not just weapons but other items such as (Woc 3+ PA's with new colors, Babe suit/other suits, Vehicles, Apartment keys etc. All mobs should have the ability to drop trophies/remains, Not all players see trophies as "rare" but there are many collectors out there and adding in 10-30 more trophies would make a massive change.

    Taking a page out of World of warcraft, Don't judge In wow they have silver elite mobs you can randomly find or world boss's, Id love to see a Gold plated Warbot Titan roaming the wastelands, Could have really rare loot or just random loot.

    More Staff Events: Should be staff events weekly, from Fight nights to PVE events, apartment decorations contests etc

    Op wars: The underground should have some sort of side effects from over use. The Battery power pack behind the hack terms should be removed or made solid. Add some kind of Kill/death board, so you can see whos really holding the team up, instead of everyone talking about how they put a clip into him and it was there kill.

    Hacking: I know its a game but IRL if I were hacking a computer with a small Ipad on my arm I'd be able to tell if some guy was shooting me. the whole AM I SAFE?? AM I SAFE?? is just a piss off. The hacking screen should have a border about an inch or two so you can see your health bars and chat while hacking.

    Hacknet: Hacknet PVP and PVE is crap. Hacknet itself is amazing but just isn't worth it atm. Add more hacknet rares and maybe even PA's.

    Implant: Poking should either be removed or reworked. Being online at night and needing a poker has made a lot of my noob friends leave the game, unless you have the ability to log your own poker sometimes its impossible getting just a single poke let alone a 115. Add a station like the Gen-rep station that you can stand in to get pokes but it has a charge. Or make it so it auto tips upon being implanted by a player say 2500 a implant.

    Apartment decorations/Apartments: Huge part of Neocron hasn't had any improvement or anything added since the beginning of time. Maybe rework the price on decorations, pillows are 11k.... table 58k, should be like 1.1k and 5.8k.. One of the things that Neocron stands out for is apartments every time I tell people about the game and they hear you can own your own house/apartment they get way more into the game.

    Epics: Epic rewards should be changed up or the rewards should be made into a choice, Each epic should have like 5 choices in rewards. Add legendary quests, After you woc you should have the ability to get a legendary quest with a far greater reward then the epic reward maybe even woc 3 pa.

    Decorations: Decorate P1, Make medicare the place to really be. banners neon signs more stores above etc tons of things that could be done.

  15. #15

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    one of the best posts in the last weeks, keep it going Galactus

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