Thread: Outpost Control

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  1. #1

    Default Outpost Control

    I know this would be extremely hard to implement, but this is just an idea, maybe others will have better input ect.


    Currently there are a lot of people getting frustrated by clans "ninja hacking" outposts when the other clan has nobody online. I have been playing on and off since beta 3, and from the knowledge I have gathered, correct me if I am wrong, outposts are supposed to be the means of gathering a clan to fight against another, the whole purpose of having them is said reason. When a few clans (not going to say anything, but the map should be able to fill in the blanks) take all of said outposts while others are not online, this removes said ability to have this fights for control and or power.

    My solution, while simple, would be hard to implement I assume, so this is just a basic idea on what could be done, further input from other runners with suggestions / feelings on this idea would be much appreciated.

    Making it so that a certain number of runners need to be online in the clan that owns the output, before the other clan could attempt to hack. This is only for the first layer (that way people can't just see the first layer go down, then log off to block the rest of the layers being hacked).

    I feel this will cut back on people "ninja hacking" outputs, bring some more color to the map, and actually cause more op fighting in general, being as there will be more options of runners to fight, instead of, for example, since there are no large clans in this faction, 2 protopharm clans owning the entire map, then sitting around drinking tea and eating crumpets while waiting for something to do, since they can not attack someone else, if they own it all..



    Just a suggestion, not sure if implementable, or how the rest of the community feels on said topic.

  2. #2
    i carry a laaaazer......blade gstyle40's Avatar
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    Brilliant!!! it stops false alarms. or even one step further, if the attacking clan doesnt have a certain number of players on they cant hack a layer. i dont know how many times layer 1 would go down while leveling or farming and go to find out its nobody :/
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  3. #3
    Registered User Strife's Avatar
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    Default

    You'd need a work around for small 5-10 man clans that rarely log in but take ops every so often. Otherwise it's a fairly good suggestion in my opinion.

  4. #4

    Default

    control decay, ie if a clan doesn't get attacked for say 5 days, the "ninja hack protection" decays off the outpost that has not been attacked

  5. #5

    Default

    Hmm, I likes the idea, but I still think an easier solution would be to limit the amount of OP's any one clan can own at one time, this would stop the monopolizing of the map, which is what we have now.

    Timezones would also play a huge factor with this idea.

  6. #6

    Default

    [ edited ]
    Last edited by Trivaldi; 31-03-13 at 19:55. Reason: Trolling

  7. #7

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    [ edited ]
    Last edited by Trivaldi; 31-03-13 at 19:55. Reason: Spam

  8. #8

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    [ edited ]
    Last edited by Trivaldi; 31-03-13 at 19:55. Reason: Trolling

  9. #9

    Default

    Faid, if you limit the number of outposts a clan can hold, then when they take that many ops they can't do anything anymore, they won't be able to attack until they lose one of their outposts, which honestly, is killing the entire concept of this thread, [ edited ].
    Last edited by Trivaldi; 31-03-13 at 19:54.

  10. #10
    Xpertz William Antrim's Avatar
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    I would rather that clans have to have a certain number of people online to KEEP the op than to lose it. I am not a fan of the idea personally. It sounds like a coding nightmare and I think it is probably a complicated overthought solution to a simple problem.


    As faid rightly said - limit clans to owning X number of ops is the best way of doing things. This has been said in several threads when these things come up.

    You cannot account for human psychology unfortunately. For some people it is all about "owning" this little corner of the digital universe. For others it is all about having fun/socialising/other objective in nc.

    When the "win now, win first, win everything" team gets online the world gets hacked regardless of the political landscape at the time.
    "dulce et decorum est pro patria mori"

  11. #11

    Default

    sounds good mate.
    Maybe this works for 3-4 weeks *g


  12. #12
    Uncontrolled Substance Dope's Avatar
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    It has already been said, but what happens when a clan takes an OP and then logs out for an extended period of time?

    I think the "control decay" theory is acceptable, but only for a short window (one day or even twelve hours) because, frankly, OP's should be a bubbling pot of conflict. That aside, clans should also be able to use the OP's they capture for the bonuses and advantages they confer. So, I'd agree with control lock and subsequent decay, but not OK with a long decay interval.

    I will also admit for the sake of transparency that I don't think ninja hacking is the problem it is made out to be. If someone ninja's an OP because they need a Lab or w/e and your clan is way bigger? Snatch it back, or if you've logged on way later and that pipsqueak clan isn't online anymore? Ninja it back! W.e, what difference does it make if your clan has superior resource or force? And if you do not have superior forces, then how is ninja hacking by the bigger group not valid? Honor aside, that's war, right?

    (and not all factions are noble or honorable, right?)

  13. #13
    Last edited by Baldur; 01-04-13 at 09:58. Reason: discussing moderation

  14. #14
    Huckle Beare' Doc Holliday's Avatar
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    limit number of ops a clan can hold. Shoulda been done 10 years ago.
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  15. #15

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    that would fix nothing though, because then once a clan gets to cap, they can't attack...

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