1. #1
    I am BlackMaze SilentEye's Avatar
    Join Date
    July 2003
    Location
    NeoCast HQ
    Posts
    1,732

    Default Put a timer on the self_kill command

    Opposed to my previous suggestion to put SI on resurrection, please further discuss the possibility of putting a timer on the self_kill command.

    Do you like the idea? How long would the timer be? Would you like to see it differently?

    For anyone that has not read the previous thread. I suggested to put SI on resurrection to avoid people cheating their way out of drug flash.

    This was criticized to be too harsh and therefor it was suggested to place a timer on self_kill. This would reduce the effectiveness of self killing to avoid drug flash while not causing as much of a penalty as SI would.
    Last edited by SilentEye; 29-03-13 at 18:04. Reason: See italic.

  2. #2
    Bluenose Jodo's Avatar
    Join Date
    January 2006
    Location
    The Blue half of Liverpool
    Posts
    1,516

    Default

    I like this idea. The kill self command is abused in other ways too.

    I'd say the same amount of time as the reset position command (2 mins?) is fine.

    Don't mention the war. I mentioned it once, but I think I got away with it all right. - Basil Fawlty

  3. #3
    Registered User [TgR]KILLER's Avatar
    Join Date
    February 2003
    Location
    At Home...
    Posts
    4,116

    Default

    Yea 2 mins should be good.

    I pretty much never use drugs anyway.. drugs r bad!

  4. #4

    Default

    +1

    Haters gonna hate, good suggestion! I like^^
    If you want to fix the game, start with the most essential part: The Community...
    Quote Originally Posted by Danae
    <&Danae> i don't like anything that's furry, totally dependant on me, and shits and pisses in sneaky places
    <&Danae> i have kids, i don't need pets ^^

  5. #5

    Default

    Quote Originally Posted by SilentEye View Post
    Opposed to my previous suggestion to put SI on resurrection, please further discuss the possibility of putting a timer on the self_kill command.

    Do you like the idea? How long would the timer be? Would you like to see it differently?

    For anyone that has not read the previous thread. I suggested to put SI on resurrection to avoid people cheating their way out of drug flash.

    This was criticized to be too harsh and therefor it was suggested to place a timer on self_kill. This would reduce the effectiveness of self killing to avoid drug flash while not causing as much of a penalty as SI would.
    Won't fix the kill self in opp fights problem because you will just get another friendly player to kill you instead what if you wanted to die would involve standing still for the whole of 5-10seconds tops even fully buffed. Nice idea though. Still prefer that the drug flash adds to your SI on being ressed. So for instance if you have a 3min drug on you, on death you get 5% SI, 6min 10%, 10min 15% per drug of that type. Capping off at say 50% SI on being ressed, maybe a bit less.

  6. #6

    Default

    Honestly there isn't a real point. If a player wants to kill themselves it's easy. Limiting the ability to self kill is just a band-aid solution imo.

    What specific problems are you trying to address? If it's drugs still I think the problem of drugflash being too harsh, coupled with dodging it being too easy (and possibly drug subskill bonuses being too good, particularly to hlt and speed) are the things that need addressing.
    Last edited by onero S; 30-03-13 at 00:19.

  7. #7
    Custom User Title braydagner's Avatar
    Join Date
    January 2005
    Location
    Dirtchkibirthkgir
    Posts
    285

    Default

    Completely opposed to this idea as well.

    There is nothing wrong with drugs or the self kill command.

    People want to use drugs then kill themselves to get rid of the drugflash? So what? It takes them out of the fight for up to two minutes (and in an OP fight, that's enough time to decide a fight).

    Just because other people do something that certain others don't do which enhances certain in-game abilities does not mean it needs to be changed. They are taking the hit to their wallet and time to make their fighting time better. If they want to take those risks, it's their decision. Join them, or understand that they will be able to run faster, hit harder, and aim quicker because they are willing to make the sacrifices that using drugs brings along with them.

  8. #8
    The REAL Walker
    Join Date
    August 2012
    Location
    Denmark
    Posts
    1,196

    Default

    Quote Originally Posted by braydagner View Post
    Completely opposed to this idea as well.

    There is nothing wrong with drugs or the self kill command.

    People want to use drugs then kill themselves to get rid of the drugflash? So what? It takes them out of the fight for up to two minutes (and in an OP fight, that's enough time to decide a fight).

    Just because other people do something that certain others don't do which enhances certain in-game abilities does not mean it needs to be changed. They are taking the hit to their wallet and time to make their fighting time better. If they want to take those risks, it's their decision. Join them, or understand that they will be able to run faster, hit harder, and aim quicker because they are willing to make the sacrifices that using drugs brings along with them.
    ^ This.
    Walker
    John Gotti
    Sammy the Bull
    Danish Rage
    Innocent Bystander
    Walking Waste
    Sweet Judgement
    Sweet Vengeance

  9. #9

    Default

    Quote Originally Posted by braydagner View Post
    Completely opposed to this idea as well.

    There is nothing wrong with drugs or the self kill command.

    People want to use drugs then kill themselves to get rid of the drugflash? So what? It takes them out of the fight for up to two minutes (and in an OP fight, that's enough time to decide a fight).

    Just because other people do something that certain others don't do which enhances certain in-game abilities does not mean it needs to be changed. They are taking the hit to their wallet and time to make their fighting time better. If they want to take those risks, it's their decision. Join them, or understand that they will be able to run faster, hit harder, and aim quicker because they are willing to make the sacrifices that using drugs brings along with them.
    Also this ^

  10. #10

    Default

    Quote Originally Posted by braydagner View Post
    Completely opposed to this idea as well.

    There is nothing wrong with drugs or the self kill command.

    People want to use drugs then kill themselves to get rid of the drugflash? So what? It takes them out of the fight for up to two minutes (and in an OP fight, that's enough time to decide a fight).

    Just because other people do something that certain others don't do which enhances certain in-game abilities does not mean it needs to be changed. They are taking the hit to their wallet and time to make their fighting time better. If they want to take those risks, it's their decision. Join them, or understand that they will be able to run faster, hit harder, and aim quicker because they are willing to make the sacrifices that using drugs brings along with them.


    /thread

  11. #11
    Huckle Beare' Doc Holliday's Avatar
    Join Date
    March 2003
    Location
    Sydney, Australia
    Posts
    4,134

    Default

    what bray said.
    ______________________________________________________________________________________
    Quote Originally Posted by aKe`cj View Post
    Something is wrong.
    Where are the people asking for free candy or Double-XP ?

  12. #12
    Hand me a gun and ask me again zii's Avatar
    Join Date
    December 2002
    Location
    In bright puddles
    Posts
    2,602

    Default

    AOEing myself to death is quicker than typing /set self_kill. Should we remove AOE?

    Give me strength.

  13. #13

    Default

    IM ok with this idea as it was mine in a previous thread Even though some of my clan mates here disagree

    Make it the same amount of time as the reset position

  14. #14
    Registered User Strife's Avatar
    Join Date
    August 2001
    Location
    BEHIND YOU!!!
    Posts
    1,894

    Default

    Serves no real purpose, easily circumvented.

    0.03/10

  15. #15

    Default

    I don't agree with the OP's idea but I realize where he's coming from.
    Too many people kill_self and get rezzed in the underground to get rid of drugflash in less than a minute.
    I've done this too in the past and while it's handy, it also feels like an absolute drag to do it every 10 minutes.
    Unfortunately NC PvP is heavily influenced by drugs so most people use some (or a lot) and will suffer for it sooner or later.

    Like in the other related topics I will stay true to my previous suggestion of "freezing" the drugflash time on death and restarting it upon getting rezzed.
    This will force people to find a balanced setup with 1-2 drugs (or a no drug setup) so they can PvP for an extended period of time before they have to go sit in a corner for half an hour.
    Or they can choose to drug up like crazy and hope the fight is over in max 15-20 minutes.
    TITAN
    Knight-Barter: Capped conster / repper spy
    Knight-Research: PPU poker
    This is when I realized I should stop using professions in my char names ...
    Iron-Man: HC tank
    Future char plans: Res spy, RC spy, RC PE, PC PE, ...

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •