1. #1
    Xpertz William Antrim's Avatar
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    Default [FIXED][00200][T#182] Beam weapons getting animation but no damage.

    Today in p2 a friend and I were pvping and I noticed that I did not see any damage still sometimes with the Healing Light. He was a pe and I could see the shields activating and the fire animation of the weapon so I knew I was hitting. It hit a few times and did some damage but then I would get 3 or 4 consecutive more and they would not hit anything. I even waited for a moment or two to see if the server needed to catch up a little with the damage but it didnt.
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  2. #2

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    I had this yesterday with a creed also in p2, I would see the shot hit but it wouldn't register any damage.

  3. #3
    Roger Ramjet Fanboy Number 1 RogerRamjet's Avatar
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    Default [R#181] Plasma Wave Weapons Still Not Registering

    Tested it out a bit, in NF and on the battlefield, still seems bugged to me. Stood still an opponent took over 250 damage. During combat whilst moving, the damage didn't either register or extremely small amounts came off. Hits were confirmed by the opponent as hitting in their screen too.

  4. #4
    Neocron Senior PsiCorps's Avatar
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    I can confirm other beam weapons are affected - decided to dick about with a healing light last night.

    maybe 6/10 shots register.
    Half of the non registers show damage taken on the victims screen but merely just bounces back up.
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    Overpowered PE Satan2k2's Avatar
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    http://forum.neocron-game.com/showth...moving-targets

    All the answer I got from Alduin was: "I killed many people with my Healing Light on the test event"

    Now he needs to trust me

    It doesn't work for all laser weapons either (Creed/TT Epic/and so on). Sometimes the Ionic Shotgun isn't registered, too.
    Last edited by Satan2k2; 29-03-13 at 19:24.

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    Quote Originally Posted by Satan2k2 View Post
    http://forum.neocron-game.com/showth...moving-targets

    All the answer I got from Alduin was: "I killed many people with my Healing Light on the test event"

    Now he needs to trust me

    It doesn't work for all laser weapons either (Creed/TT Epic/and so on). Sometimes the Ionic Shotgun isn't registered, too.
    Could it be an issue that your ping to server makes it miss while when the Devs are testing I assume they are close by so not getting as high ping so don't see the issue.
    But yeah noticed the same problem myself with some beams missing on moving targets even when showing they hit.

  7. #7
    Registered User eNTi's Avatar
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    it seems to happen with laser pistols as well. i did a ton of low level missions to gain symp by killing rats. i usually kill them with one hit, if i don't miss of course. i found, that i sometimes hit and even though i can see the damage number pop up the damage wouldn't register. just as if i missed.

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    Registered User eNTi's Avatar
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    if i'm not completely mistaken, then "lance" psi spells are also bugged. this is a major pain in the ass.

  9. #9
    Overpowered PE Satan2k2's Avatar
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    Will dump this, cause its still an severe issue.

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  10. #10
    Registered User Strife's Avatar
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    Confirmed.

    Same issue happens with Revenge drones too.

  11. #11
    Registered User nabbl's Avatar
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    Quote Originally Posted by Strife View Post
    Confirmed.

    Same issue happens with Revenge drones too.
    It is another issue with the revenge drones I think. KK once (with evo2.2 start I think) implemented a oneshot-protection and your health gets resetted.

  12. #12
    Overpowered PE Satan2k2's Avatar
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    That "oneshot-protection" is with ionic shotgun pistol, too. Or also called "healthjump"

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  13. #13
    i carry a laaaazer......blade gstyle40's Avatar
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    i was jut gonna say ive noticed damage not registering on many diffrent types of weapons. beam, plasma wave, ionic, grenades ect. i think the problem has been uncovered in this thread. its the healthbounce. its really bad in neofrag so please dont test in there lol. alot of people have had problems with beam weapons in general, but i never notice anything with my normal pvp setup which constist of drugs. xbeast, redflash, and destrosol x forte as well as holy heavy from ppu. so i cap my aim with my tank. a friend of mine told me that if u dont cap aim, u run into more non registered shots. i still havnt tested this theory but i will soon
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  14. #14
    Neocron Senior PsiCorps's Avatar
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    Beam Weapon detection is also evident on mobs.
    Seems to happen mostly with Creed.

    I'll shoot a mob, I'll see the damage but it doesn't come off/aggro.
    Other times, I'll miss on my screen - but shows as hits on other peoples screen.

    Probably happens with more than just beam weapons, but it is more noticeable.
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  15. #15
    Registered User eNTi's Avatar
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    Quote Originally Posted by PsiCorps View Post
    Beam Weapon detection is also evident on mobs.
    Seems to happen mostly with Creed.

    I'll shoot a mob, I'll see the damage but it doesn't come off/aggro.
    Other times, I'll miss on my screen - but shows as hits on other peoples screen.

    Probably happens with more than just beam weapons, but it is more noticeable.
    i'm seeing this too on my ravager and i think this has to do with the client side prediction and latency. what essentially works against that theory is the fact that for me it even seems to be happening even if my latency appears good and there's no obvious warping/positional correction taking place. the mob just moves in a direction, is being hit and just doesn't lose any life, even though damage numbers are shown. maybe there's some weird geometry issues on certain maps so that the server "sees" a different geometry and thinks los is obstructed, when the client thinks otherwise. maybe even just for a short period of time. just guessing into the wild.

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