As a PPU i find it very difficult to keep on track with 10 Quick-bar-slots.
The amount of needed PPU Spells are huge - and i am only talking about PvE since i am not the PvP-Guy at all.
1. First Idea:
if i would try to squeeze my PvP Spells in there too - it would be an overkill of spell-management and switching items.
Would it be possible to give us 20 more Quick-slots - these could be switched to if we use an alternate-button (like of you push 1 you get quickslot A1, if i push ALT+1 i get B1, if i push CRTL+1 i get quickslot C1)
This would provide everyone with a much more use-able interface and would take the focus (especially of monks) from switching stuff around to just do thinks more quickly, easier and more effective.
2. Hmm... Idea #1. seems complicated -> so make it simple. Go with this
In Short - we build in 2 more Quick-bar-slots that can only contain consumable Items (like drugs, Medkits, Booster, Drinkable Items (Beer, Whiskey) (bind them to Q and E) - this would free up 2 Main-Quickbarslots for usable Items - seems an improvement to me
3. Ok...you don't like the two ideas above...FINE...how about this one:
If its not possible to expand the quick-bar or build another 2 quick-slots -> Consolidate the spells to more logical ones.
Especially the secondary Buff-Spells and the Combat-Spells - we could consolidate these to 3 or 4 Simple-Spells instead of 9 totally different Spells
Tradeskill-Buff: Boosts CST,RES,IMP,REC,REP (Amount 38.61 Points)
Depends on your Base-Skill what Boost you get - If you have CST you get CST, if you have REP you get REP - if you got both, the amount of points (lets say 5,15,30) will be shared equally of the spell. The Amount can only spread to 3 subskills - which 3 will be decided by the most points in the subskill)
Combat-Buff: RC/PC/APU/HC/MC/RLC (Amount 42.92)
The Boosted subskillpoints depends on your main-Weapon-sub-skill
Utility-Buff: FCS/PSU/WPW/TC/WEP/ (Amount 38.61)
The boosted subskillpoints depends on your main-weapon-subskill
If you have RC you will get TC and WEP
If you have APU/PPU you will get FCS/PSU and so on
you can only get 2 of the sub-skills boosted
Support-Buff: TRA/BRT/AGL/HCK (Amount 38.61)
This Buff will you give you equally shared bonus to these subskills everything else would be difficult to satisfy everyone (Spy wants TRA instead of BRT and HCK) So it would be nice to design this spell to boost these sub-skills in a percentage way. Like give 20% TRA,BRT,AGL,HCK of the actual subskillpoint amount. Would mean i have a Barter with 100 BRT and 100 TRA - with the Buff he would have 125BRT and 125TRA.
A Spy with 100 Agility would get 125 Agility. To avoid abuse of this (every Subskill needs a softcap - means the more points you invest the more points you would need. in the end of it, it would mean that between 50 and 100 Agility is a huge difference - where 100 and 150 aren't so much different anymore. the bonus-effect would decrease the more you skill it.
So my idea makes 4 different Spells out of 9. Pretty good solution in my Opinion.
The Resistance Buffs stay in their 3-Way-Constellation. Its good as it is.
So based on your class and your chosen Weapon you would be buffed with the correct stats. no more: "Whoops i gave you a PSI-Combat-Boost" instead of a HC-Boost 3
It would make it simpler with the whole Buff-Thing and carrying around a 1000-Spells (no fun - it sucks imo ) In Fact combine Idea 2 and 3 and it would be awesome.
10 Spells and a PPU is good to go - and he would have the chance to take a PSI-Boost and a Stamina Boost and still be able to carry 10 Spells.
Anyone have any thoughts on this or ideas to improve it even further?
Greetings