1. #1
    freedom for neocron! Torg's Avatar
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    Default drug side-effects in relation to body mass

    reading nabbls post on stealth i got the idea of adressing balance another way: drugs. in neocron, there are thin, weak guys (spys + monks), normal, solid ones (PEs) and genetically modified brutes (tanks) so drugs should have different side-effects to each of the 3 weight classes.

    give spys and monks instant drugflash after one single use, PEs after 3 oder 4 uses and tanks after 6 or 8 subsequent uses.

    i know, dedicated dissys-spys will hate this idea but i believe its one way to get to a more balanced PvP. which will inevitably lead to weaker spys. sorry.

  2. #2
    The REAL Walker
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    Quote Originally Posted by Torg View Post
    reading nabbls post on stealth i got the idea of adressing balance another way: drugs. in neocron, there are thin, weak guys (spys + monks), normal, solid ones (PEs) and genetically modified brutes (tanks) so drugs should have different side-effects to each of the 3 weight classes.

    give spys and monks instant drugflash after one single use, PEs after 3 oder 4 uses and tanks after 6 or 8 subsequent uses.

    i know, dedicated dissys-spys will hate this idea but i believe its one way to get to a more balanced PvP. which will inevitably lead to weaker spys. sorry.
    .........Because........ Tanks arent powerfull enough as it is?
    Im sorry, but there isnt a RP-way to balance pvp..
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  3. #3

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    This idea would not add to current top-level pvp in all classes. Having drugflash is a reasonable consequence. I love the idea of standard drugflash. If anything needs done to drugs it is the duration of the haze and the fact that it cuts fps in half. I use drugs extensively. The system is worked out very nicely as it is. You can do 3/3/6 combos to get 30 minutes for fighting or you can do 4/4 combo to have 20 minutes of war. Some use 6/2/6/4. The penalties and rewards are very balanced. Changing this system will have massive consequences and alter pvp in negetive ways.

  4. #4

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    Quote Originally Posted by Dropout View Post
    .........Because........ Tanks arent powerfull enough as it is?
    Im sorry, but there isnt a RP-way to balance pvp..
    When you consider the heavy combat retical and lower aim percents along with such a drawback for having a weapon out, Id say HC tank is a highly skilled class. End-game pvp setups need alot of work but tank setups are very well done compared to most.

  5. #5
    The REAL Walker
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    Quote Originally Posted by Arista Barret View Post
    When you consider the heavy combat retical and lower aim percents along with such a drawback for having a weapon out, Id say HC tank is a highly skilled class. End-game pvp setups need alot of work but tank setups are very well done compared to most.
    Yes, it probably is a bit harder to "master", however when its "mastered" it is a VERY good class.
    Its use compared to spies are a bit different though. Spies are very good at opfights because of stealth, but in duels tanks rule.
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