1. #1
    *BURNER
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    Default [INTENDED][00280][R#178] Equilibrium of Forces 0slot wearing off like nothing.

    3/4 hour in doy tunnels with a group, its down to 24% right now. This is a fucking joke :/

    It is NOT show "item damaged blah" in chat, its just wearing off insane fast..
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  2. #2
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    I will need to test this on the testserver, but thought its getting damage like an implant from carrying arround??
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  3. #3
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    i cannot edit my posts anymore. I mean its wearing off like a peace of armor!, not like an implant. I just remembered, the brand new armor i took to the doy tunnels was about the same level, when i got out of tunnels.
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  4. #4
    freedom for neocron! Torg's Avatar
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    in general: guns are wearing off "per shot", so maybe every 100 (or more) shots your gun will degrade 1%. a 0slot means you dont have weapons mods applied to that one, which would improve overall condition and make it wear out slower. i think your problem is, uhm, within game mechanics.
    Last edited by Torg; 28-01-13 at 15:00.

  5. #5
    Huckle Beare' Doc Holliday's Avatar
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    doesnt the fact its 0 slot have an effect? They generally wear down faster although that does seem rather high to say the least.
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  6. #6
    The REAL Walker
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    Quote Originally Posted by Doc Holliday View Post
    doesnt the fact its 0 slot have an effect? They generally wear down faster although that does seem rather high to say the least.
    Yea zero-low slot weapons does seem to Wear Down a lot faster than high slot weaponry.
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  7. #7

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    same problem with most melee with really high strokes per minute, you have to carry around multiple weapons with you to go hunting

  8. #8
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    Well, i would like to get an official word on that. Thought i have no problem to have only 0slot rares (laserpointer1slotCSYAY!), but the ageing of my Equi was kinda very very gross. BUT i can say i took alot damage and all my armor was down to about the same stats like the gun (gun + armor were brand new!). So the bug might be 0slot guns take damage from incoming damage like armor or implants.
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  9. #9
    Neocron Senior PsiCorps's Avatar
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    Isn't this the case with ALL high frequency weapons?
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  10. #10
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    can tell you, my pe does have a tangent speedgat >500shots/min and it doesnt wear off even a 1/4th of the equi. Thought i am using no mod ammo in my speedgat (yes, i allways forget to buy some).
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  11. #11
    The REAL Walker
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    Quote Originally Posted by netster View Post
    can tell you, my pe does have a tangent speedgat >500shots/min and it doesnt wear off even a 1/4th of the equi. Thought i am using no mod ammo in my speedgat (yes, i allways forget to buy some).
    Amount of slots on the Speedgat?
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  12. #12
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    Quote Originally Posted by Dropout View Post
    Amount of slots on the Speedgat?
    3. Still no official word.
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  13. #13

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    The number of slots on a weapon influences the amount of condition decrease, when such a decrease occurs. Weapons with a number of slots will wear down significantly slower than those without slots. The other factor relevant to this, is the number of uses: weapons that are "used" more frequently, will wear down faster. Unlike armor, weapon condition is in no way related to your character taking damage.

    Since the weapon in question has a high frequency of "uses" and not a single slot to slow down decay, the effects observed match the effects to be expected. I would propose you move discussion to the brainport if you would like to see this system change.
    Last edited by Mokoi; 30-01-13 at 16:58.

  14. #14
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    Here's the man... Mokoi! Yes, my gun is a 0slot. But still thought the gun did tear down alot too fast. IF i need to bring this topic to the brainport for attention to change? Yes, i will need to do this. Thanks for your help on this topic. /Close pls.
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  15. #15

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    Closed as working as intended.
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