1. #16
    The REAL Walker
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    Quote Originally Posted by Torg View Post
    true, speed still is another problem that needs to be looked at.
    No, defence is.
    I like that it is possible to make a crazy fast setup with horrible resists.. What I dont like, is that its not possible to do it the other way around (insane resists, very slow speed). Well it obviously IS possible atm, but you will die really quick with a setup like that..
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  2. #17
    Xpertz William Antrim's Avatar
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    You should see my melee tank on the test server. 150+ Ath and Agility.
    "dulce et decorum est pro patria mori"

  3. #18
    The REAL Walker
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    Quote Originally Posted by William Antrim View Post
    You should see my melee tank on the test server. 150+ Ath and Agility.
    My Dev tank on Terra had about 150 atl and 190 agl.. I could keep up with pretty much anyone - with my Dev out lol.
    Had worse resists than my spies though...
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  4. #19
    Bitter Old Fart Dribble Joy's Avatar
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    As I and a few other have mentioned (Mainly CMaster), the whole implant/PA system is geared towards high TL. All the high-end imps and PAs grant sub-skill and main-stat bonuses; There is no reason to use anything other than the highest TL weapon you can.
    Splitting the imps and armour into main-stat and sub-skill is the first step to balance and providing a choice between setup types. Revisiting the way the sub skills affect dmg/time and resists is next, then reworking the weapons so their base dmg/TL is the same, or at least fits with any given new curve.

  5. #20
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    Quote Originally Posted by Dribble Joy View Post
    Splitting the imps and armour into main-stat and sub-skill is the first step to balance and providing a choice between setup types.
    Can you please explain this DJ?

    What I imagine is that with the sub skill stuff I could have a higher damage output, I suppose? But what do I achieve exactly with the main stat boost then? I could use a better weapon, but will it have a lower or higher damage output then?

  6. #21
    Xpertz William Antrim's Avatar
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    Armour should give resist bonuses.

    Power Armour (or whatever else goes in that slot) should give Resist bonuses AND damage bonuses AND a main stat bonus IMO.

    It should not give negatives.

    Power Armour (and its non-pa relations) should be made to be balanced and scaled by TL. It is the simplest easiest way to make everything work better. At the very least it provides a platform to work off.
    "dulce et decorum est pro patria mori"

  7. #22

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    Quote Originally Posted by William Antrim View Post
    Power Armour (or whatever else goes in that slot) should give Resist bonuses AND damage bonuses AND a main stat bonus IMO.

    It should not give negatives.
    I've always found it weird that power armour makes you slower, instead of faster, if you relate to it in most scifi/cyberpunk. however, how would you deal with PA's having only positives, wouldn't that make everyone by default taking the PA? as in, if there are no negatives, why would someone choose not to put on a PA?
    ingame names: Biglines (dissy spy), Mr Tool (low tech tank), Engineer Tool (constructor), Medical Tool (ppu/hacker/poker), Father Tool (apu)

  8. #23
    freedom for neocron! Torg's Avatar
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    Quote Originally Posted by Biglines View Post
    ... if there are no negatives, why would someone choose not to put on a PA?
    right, we need more variation, not less.

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